Feb 172014


Good beach fight. The space fight is where the most time can be lost or gained and my fight was good but not perfect. The Corvette section had some annoying mistakes, but they didn’t lose me more than a few seconds. Improvable if you’re good at the sabre fight.

This speed run is also available for viewing on Backflip‘s YouTube channel.

Halo: Reach Long Night of Solace Easy in 14:39 by Backflip

Jul 102013


Although completed, on 9th August 2011, RC Master wasn’t completely happy with this 32:09 epic through the Long Night of Solace on Legendary All Skulls On – so it wasn’t submitted. But a record is a record, and no-one had come close to beating it in more than a year (the next two fastest runs were both RC’s as well) so finally he submitted it. Now, we have assured that he won’t hold-out on us on such interesting runs in the future. Isn’t that right RC?

I promise not to hold-off on submitting runs in the future.
~ RC Master

Good. ;)

Note: You can also view this speed run with RC Master’s full commentary on his channel HERE.

Halo: Reach Long Night of Solace SLASO in 32:09 by RC Master

Jul 122012


To celebrate Bungie Day (July 7th) 2012, RC Master decided to run through the whole of Reach on Legendary with 11 Skulls on (No Iron or Blind)! Game time is exactly 3 hours 33 minutes!

As he describes in the intro to the video, this is roughly equivalent to the difficulty you are required to play on for the LASO Weekly Challenges. The video comes in at just under 4 hours (including loading and cutscenes) and you can see him doing it live with a little picture-in-picture view of him – which he uses to provide commentary on the run as he does it.

There are a few deaths during the run (8 in all) but only one costs him any real time and most are just unlucky. None of the individual levels are as fast as the single-level LASO speed runs he and others have done – but these are all back-to-back on the day!

The gameplay on the first level, Winter Contingency, starts 6 1/2 minutes in.

If you don’t feel like watching the whole thing in one go, the timestamps for the various levels are in the YouTube description.

Enjoy! And Happy Bungie Day!

EDIT: Bungie actually left a comment on this video using their YouTube account:

You look spry, my man, and focused. Thanks for playing. You make it look easy.



As seen on Halo.Bungie.Org.

Halo: Reach Full Game LASO Challenge in 3:33 by RC Master

Dec 052011


Beaches, flying, space combat, covenant craft assaults – this level has it all, and it’s all done in just 18:24 by yours truly: RC Master.

During the middle of a Legendary Single Segment run, I managed a 21:21 run. Since it was deathless, and the fastest I had managed to do it, I submitted it to HSH. Inspired by my success during the SS, I revisited Long Night of Solace as a single level speed run, getting better at the tricks, getter more aggressive on the fighting. The result, shortly thereafter, was the 18:24 run you see today. It’s faster than I expected to get when I first started running LNoS (sub 20 mins) so I’m quite pleased with it.

Also available is a version with RC Master’s own commentary on his YouTube.

As seen on: Halo.Bungie.org

Halo Reach Long Night of Solace Legendary in 18:24 by RC Master

Sep 142011


Insetik 47 skips past the beach, launches into space, and guts a Corvette on Normal in 15:09.

In his own words:

I’m sending this run really late considering when I did it (6 months!), but I’m obviously not beating this or anything. I can say that I was inspired by SlYnki’s easy run where he skipped the beach firefight, so credit to him for the next day or two that followed.

BEACH/FACILITY: I need to get up to the facility as fast as I can, getting a plasma pistol along the way. I had a bit of trouble getting the plasma pistol, but didn’t fall behind enough to miss the battle skip. How this works is that the trigger for starting the ‘unskippable’ battle in front of the facility is the white elite from the drop pod existing for a second or so. Existing, bad word, but if I kill the elite fast enough, the battle is skipped and the door just opens to let you in. I grab the sword in the launch base and get into the Sabre.

SABRE STUFF:lalalalala, get through controls ASAP, then line the banshees up for a multi… I messed this up, you can pretty much get them all in a row at the right angle. Other than that, it’s all you basically. For the phantoms, take them from left to right (of Anchor 9).

IN THE SHIP: Just watch my amazing thinking on the fly during this part. When charging the bridge, I, uh, completely forgot how to fight good and put some elites on my tail. Then, the bridge went pretty bad. On the way back, I ran into those elites again and apparently forgot I had a DMR. I don’t know how much time i lost per se, but I should learn to fight better. Last battle went amazingly, though. Clear everyone, rocket the jackals, grenade the second wave, rocket the third wave, run up, rocket the elites, then send a rocket across to the last elites and cleanup the survivors.

In the end, no one knows how perfectly the Sabre fights can go, so I’m just going with my gut that these seemed fast. This will give Long Night a legendary run and a normal run, so you can see both speed and persistence.

~ Insetik 47

Halo: Reach Long Night of Solace Normal in 15:09 by Insetik 47

Jun 162011

[flv width="640" height="744"]http://files.mythica.org/halo/highimpacthalo/highspeed/Reach/LongNightOfSolace/ShortNightofSolace2P3-57GewehrM48-GevarM96.mp4[/flv]

We have our first Achievement: Short Night of Solace run. Performed by the dynamic vehicle duo GewehrM48 & GevarM96.

Just simply kill everything as fast as possible and be waiting for them when enemies jump in. You want to kill the first two waves in about 30 seconds each which will bring in the third wave after 2 min. The Phantoms trigger the the end for the mission but I think you pretty much have to kill almost all of the third wave (banshee/seraph mix) before the phantoms will come. Kill the phantoms fast (2 salvos of missiles to take out) and the last wave that jumps in shortly after the phantoms will turn around and jump out once they enter. We seemed to have better results still killing enemies when they were leaving so Anchor 9 will stop shooting with there defenses and trigger the waypoint to dock.

~ GewehrM48

Halo: Reach Achievement: Short Night of Solace 2 Player in 3:57 by GewehrM48 and GevarM96

Jun 142011

To celebrate the release of the Halo: Reach Demo, High Speed Halo announces our next Achievement Run, Short Night of Solace.

Like the previous Achievement: Calamity!, and the Maw Run, this run takes one unique and exciting portion of the game and makes it into a distinct mini Speed Run.

Instructions: One Player and 2 Player Legendary, Start a new game with scoring turned on (no skulls) at Rally Point Alpha. Blast through the flying section until you are instructed to dock with the station. End the film just after the start of the docking sequence cut scene. Time will be based on the final display of the in-game timer before the docking sequence cut scene.

Please start a fresh game (no restarts) for each new attempt. Unfortunately the Demo cannot be used for this Achievement run due to a lack of an in-game timer, and the inability to save the film. Place the saved film of your successful run into your file share and submit the run using the Speed Run Submission Form with the following Speed Run Proper Name.

Halo: Reach Achievement: Short Night of Solace in (Time) by (Runner)

Halo: Reach 2 Player Achievement: Short Night of Solace in (Time) by (Runner 1, Runner 2)

Get running! er, flying!


Achievement: Short Night of Solace