Oct 122012
 

http://www.youtube.com/watch?v=yFummpxtT0E

I will let slYnki explain:

Hello everyone! Welcome to my No Jump speedrun through Halo 1. As you may have guessed, the goal of this (segmented) speedrun was to make it through the whole of Halo 1 without ever jumping. I got the idea from “quadrazid” of the Half-Life community. After he completed Half-Life and Opposing Force without jumping, I was curious to see if it would be possible to complete Halo 1 in this fashion. Given the large number of obstacles in this game that require jumping to get past, it was quite the challenge to figure out. But with a little creativity and physics manipulation, it was possible. I hope you enjoy the run, as well as the problem solving aspect!

~slYnki

Featured on Halo Waypoint

Halo CE No Jump Speedrun in 1:21:25 by slYnki

Apr 062011
 

http://www.youtube.com/watch?v=IAwFnItSDPo

High Impact Halo.

You have been our home, hang-out, and host for 7 solid years. When i heard you were closing your doors (but leaving a window open) i decided to ask scurty and slYnki to keep this masterpiece under wraps and wait until a very special day for its release. They had no idea this would be the day i was referring to when the request was made. I thought it fitting to go out on a ‘High’ note with what i believe is one of our most astonishing feats, set in Halo CE, and crafted by two of our highly respected and talented trixters. Halo 1 Done Segmented is not some old rehashed speed runs with a new coat of paint. It is the state of the art in Halo speed running. There are more new tricks and speedups packed in here than you would find in a dozen variety vids (i maybe exaggerating a bit since i am drunk on tears right now).

Ducain, High Impact Halo, this is our gift to you. We <3 you. We salute you. We will miss you.

~NOKYARD

For those of you not familiar with segmented speed runs let me bring you up to speed. Segmenting is a form of speed run which is very common in other games. For High Speed Halo it is Legendary only, reserved for special projects, allowing one project per game, and only when the time is right. All speed runs are a balance of risk versus reward. Do you attempt an extremely tricky high risk launch, with the possibility of scrapping the entire run, but rewarding you with a 24 second savings? Or, do you play it safe and go the long way around? Segmenting removes risk from the equation, leaving you with pure, and highly entertaining, reward. Our only other Segmented project was Halo 2 Done Segmented in 1:30:29 performed by Cody Miller, Scurty, Goatrope, Louis Wu, djDAP, and myself.

slYnki explains it further here.

Hello everyone! Finally, after several months of waiting, scurty and myself are very proud to bring you Halo 1 Done Segmented.

With segmented runs you progress through a certain point in a game, then save. Then you load up that save and continue until you want to save again, rinse and repeat. In Halo’s case, these save points are Checkpoints. The intervening period between one checkpoint or save point and the next is called a segment. Segments can be as short as five seconds or as long as five minutes. Segmenting allows you to attempt certain sections of games as many times as you want until it’s perfect, which of course allows for far more precision and more insane tricks than you would see in a normal run. Splicing/editing and carried-over weapons are a requirement of segmented runs, but the run must be one continuous effort. You must start the Level, and run through to the beginning of the next Level. Then splice all of the good segments into one run. Splicing in segments from other runs is not permitted. When you have all your segments, you basically just paste them together to give the illusion that it’s played in one fluid motion, though you will notice the video skip at the start of each new segment. This is what scurty and I did for this project.

The back story to this project is mercifully brief, so you can dive into the run(s) quickly. After the completion of Halo 2 Done Segmented, the idea for a similar run through Halo 1 was up in the air, but never went anywhere. Then one day, long after H2DS was released, after a near two year absence from the community, scurty returned to the forum. Not long after, he sent me a private message asking if I wanted to work on a secret project with him, and I agreed immediately. We tossed up a few ideas, but eventually settled on a segmented run through Halo 1 on Legendary, being that Halo 2 received the same treatment. We started testing levels that same day, and just under two months later, Halo 1 Done Segmented was complete.

Two months is a surprisingly short period of time, which is not proportionate to the amount of effort we put into this. Even though the both of us lead busy lives, we still managed to find the time to work on this project every single day for almost two months. Whether we were discussing routes and tricks or testing levels even briefly, we were at it every day. I expected the both of us to go mad within days, but we stayed enthusiastic through it all, even the low points. scurty definitely ran into a few segments that frustrated him (including one that took three days to get right), and more than a few frustrated me. But we never went at each others throats, and I don’t remember a point where we considered giving up or even taking a break, because we were always having fun, and now our hard work has paid off. Enjoy!

~slYnki

When done viewing, please click the “Discuss this Speed Run in our forums” link and leave comments our new forums.

You may also revisit specific Levels of this speed run by viewing the run on our YouTube channel and selecting the Level in the description.

HBO News Post

Bungie.net COMM CHATTER

Halo CE Done Segmented Legendary in 1:16:43 by slYnki and scurty

Aug 072010
 

http://www.youtube.com/watch?v=cxGf0rUaFck&feature=related

There has been a flood of co-op runs come in this month and some of them are absolute gems. Co-op runs usually come in three flavors. First, where the second player follows (cabooses) the faster runner. Second, where both players contribute equally. Third, where the players coordinate their efforts to run the level faster than is possible for a single runner. Thankfully, most of these runs are in the second and third categories.

Riptor and Warlord:
Sweep The Pillar Of Autumn Easy 4:18, Normal 4:27, Heroic 4:28 and Legendary 5:27

Halo CE The Pillar of Autumn 2 Player Normal difficulty in 4:27 by Riptor and Warlord

Aug 072010
 

http://www.youtube.com/watch?v=-VArg9vnayA

From the original High Speed Halo News Post:

Riptor improves two of his Legendary runs by a combined 2:15. There are very few wasted bullets and his fighting style is getting more aggressive, efficient and entertaining with new each run. The new Pillar of Autumn run is 5:19, and the level Halo is 13:08. This brings the Halo CE time down to 1:35:48.

As an added bonus Riptor gives us the fastest speedrun for the Level Halo, 11:48 on Easy. Watch for the way he takes out the Grunts in the 6th Drop Ship.

Halo CE The Pillar of Autumn Legendary difficulty in 5:19 by Riptor

Aug 072010
 

http://www.youtube.com/watch?v=_kygDwxRjSI

Riptor lowers the fastest time on The Pillar of Autumn to a swift 4:12 on Heroic difficulty. You can’t really compare Heroic and Legendary runs to Easy and Normal runs because of the different openings and slightly different paths, but if you compare the individual segments, this Heroic run is still the fastest on the Level. Go watch!

Halo CE The Pillar of Autumn Heroic difficulty in 4:12 by Riptor

Aug 072010
 

http://www.youtube.com/watch?v=NacXWghRT0I

From the original High Speed Halo News Post:

Back in January I received a tape in the mail from a new speedrunner named slYnki as part of a project called Halo in 77 (or is it 1:17, anyhow, more on that later). I was cautiously optimistic when he posted his proposed times in the forums, but was totally blown-away when i actually viewed the runs for the first time.

Pillar Of Autumn Easy in 6:16.

Pillar Of Autumn Normal in 6:23.

343 Guilty Spark Heroic in 6:17 – This one is a ‘Must See – two thumbsticks up’ !

Library Easy in 13:41.

slYnki is taking some time off from speedrunning for personal reasons. When he returns I’m sure he will continue to amaze us.

Halo CE The Pillar of Autumn Normal difficulty in 6:23 by slYnki

Aug 072010
 

http://www.youtube.com/watch?v=AKpYsYe_FHg

From the original High Speed Halo News Post:

BrotherCloud & BrotherSepiroth submitted a trio of awesome runs. First, the pair run the Pillar of Autumn in 5:06, where a sneaky maneuver helps shave off a few seconds. Second, The Maw in 10:34, where the brothers work in tandem to blow up the engine cores. Finally, the Library in 16:37, where they sprint through with guns (including Plasma Pistols) blazing. Oh yeah, and they did this all on Legendary. Go check it out.

Halo CE The Pillar of Autumn 2 Player Legendary in 5:06 by Brother Cloud and Brother Sephiroth

Aug 072010
 

http://www.youtube.com/watch?v=DGtA1lKEcPM

There has been a flood of co-op runs come in this month and some of them are absolute gems. Co-op runs usually come in three flavors. First, where the second player follows (cabooses) the faster runner. Second, where both players contribute equally. Third, where the players coordinate their efforts to run the level faster than is possible for a single runner. Thankfully, most of these runs are in the second and third categories.

Riptor and Warlord:
Sweep The Pillar Of Autumn Easy 4:18, Normal 4:27, Heroic 4:28 and Legendary 5:27

Halo CE The Pillar of Autumn 2 Player Heroic difficulty in 4:28 by Riptor and Warlord

Aug 072010
 

http://www.youtube.com/watch?v=xE1Di4QYsXE

There has been a flood of co-op runs come in this month and some of them are absolute gems. Co-op runs usually come in three flavors. First, where the second player follows (cabooses) the faster runner. Second, where both players contribute equally. Third, where the players coordinate their efforts to run the level faster than is possible for a single runner. Thankfully, most of these runs are in the second and third categories.

Riptor and Warlord:
Sweep The Pillar Of Autumn Easy 4:18, Normal 4:27, Heroic 4:28 and Legendary 5:27

Halo CE The Pillar of Autumn 2 Player Easy difficulty in 4:18 by Riptor and Warlord