Feb 052014


I wasn’t prepared for how difficult the beginning of this level is, but I’m happy with this run. This is my attempt at the WR for the level Halo on legendary difficulty. Time is 12:45, time to beat was 13:08. Enjoy!

This speed run is also available for viewing on aTTicus‘s YouTube channel

Halo CE Halo Legendary in 12:45 by aTTicus

Oct 122012


I will let slYnki explain:

Hello everyone! Welcome to my No Jump speedrun through Halo 1. As you may have guessed, the goal of this (segmented) speedrun was to make it through the whole of Halo 1 without ever jumping. I got the idea from “quadrazid” of the Half-Life community. After he completed Half-Life and Opposing Force without jumping, I was curious to see if it would be possible to complete Halo 1 in this fashion. Given the large number of obstacles in this game that require jumping to get past, it was quite the challenge to figure out. But with a little creativity and physics manipulation, it was possible. I hope you enjoy the run, as well as the problem solving aspect!


Featured on Halo Waypoint

Halo CE No Jump Speedrun in 1:21:25 by slYnki

Apr 062011


High Impact Halo.

You have been our home, hang-out, and host for 7 solid years. When i heard you were closing your doors (but leaving a window open) i decided to ask scurty and slYnki to keep this masterpiece under wraps and wait until a very special day for its release. They had no idea this would be the day i was referring to when the request was made. I thought it fitting to go out on a ‘High’ note with what i believe is one of our most astonishing feats, set in Halo CE, and crafted by two of our highly respected and talented trixters. Halo 1 Done Segmented is not some old rehashed speed runs with a new coat of paint. It is the state of the art in Halo speed running. There are more new tricks and speedups packed in here than you would find in a dozen variety vids (i maybe exaggerating a bit since i am drunk on tears right now).

Ducain, High Impact Halo, this is our gift to you. We <3 you. We salute you. We will miss you.


For those of you not familiar with segmented speed runs let me bring you up to speed. Segmenting is a form of speed run which is very common in other games. For High Speed Halo it is Legendary only, reserved for special projects, allowing one project per game, and only when the time is right. All speed runs are a balance of risk versus reward. Do you attempt an extremely tricky high risk launch, with the possibility of scrapping the entire run, but rewarding you with a 24 second savings? Or, do you play it safe and go the long way around? Segmenting removes risk from the equation, leaving you with pure, and highly entertaining, reward. Our only other Segmented project was Halo 2 Done Segmented in 1:30:29 performed by Cody Miller, Scurty, Goatrope, Louis Wu, djDAP, and myself.

slYnki explains it further here.

Hello everyone! Finally, after several months of waiting, scurty and myself are very proud to bring you Halo 1 Done Segmented.

With segmented runs you progress through a certain point in a game, then save. Then you load up that save and continue until you want to save again, rinse and repeat. In Halo’s case, these save points are Checkpoints. The intervening period between one checkpoint or save point and the next is called a segment. Segments can be as short as five seconds or as long as five minutes. Segmenting allows you to attempt certain sections of games as many times as you want until it’s perfect, which of course allows for far more precision and more insane tricks than you would see in a normal run. Splicing/editing and carried-over weapons are a requirement of segmented runs, but the run must be one continuous effort. You must start the Level, and run through to the beginning of the next Level. Then splice all of the good segments into one run. Splicing in segments from other runs is not permitted. When you have all your segments, you basically just paste them together to give the illusion that it’s played in one fluid motion, though you will notice the video skip at the start of each new segment. This is what scurty and I did for this project.

The back story to this project is mercifully brief, so you can dive into the run(s) quickly. After the completion of Halo 2 Done Segmented, the idea for a similar run through Halo 1 was up in the air, but never went anywhere. Then one day, long after H2DS was released, after a near two year absence from the community, scurty returned to the forum. Not long after, he sent me a private message asking if I wanted to work on a secret project with him, and I agreed immediately. We tossed up a few ideas, but eventually settled on a segmented run through Halo 1 on Legendary, being that Halo 2 received the same treatment. We started testing levels that same day, and just under two months later, Halo 1 Done Segmented was complete.

Two months is a surprisingly short period of time, which is not proportionate to the amount of effort we put into this. Even though the both of us lead busy lives, we still managed to find the time to work on this project every single day for almost two months. Whether we were discussing routes and tricks or testing levels even briefly, we were at it every day. I expected the both of us to go mad within days, but we stayed enthusiastic through it all, even the low points. scurty definitely ran into a few segments that frustrated him (including one that took three days to get right), and more than a few frustrated me. But we never went at each others throats, and I don’t remember a point where we considered giving up or even taking a break, because we were always having fun, and now our hard work has paid off. Enjoy!


When done viewing, please click the “Discuss this Speed Run in our forums” link and leave comments our new forums.

You may also revisit specific Levels of this speed run by viewing the run on our YouTube channel and selecting the Level in the description.

HBO News Post


Halo CE Done Segmented Legendary in 1:16:43 by slYnki and scurty

Aug 172010


They said that it would be impossible to No-Shot certain Levels. Halo, The Library, Cairo and Regret are usually mentioned. Well, there are no more excuses. Halo No-Shot is done!

Self Induced graces us with a 25:26 melee and grenade filled romp through one of Halo CE’s largest levels. There are many close-calls, but he gets the job done.

Halo CE Halo (CE) Legendary difficulty Zero Shots in 25:26 by Self Induced

 ‘They’ Would Be Wrong  Comments Off
Aug 072010


There has been a flood of co-op runs come in this month and some of them are absolute gems. Co-op runs usually come in three flavors. First, where the second player follows (cabooses) the faster runner. Second, where both players contribute equally. Third, where the players coordinate their efforts to run the level faster than is possible for a single runner. Thankfully, most of these runs are in the second and third categories.

Riptor and Warlord:
Sweep Halo Easy 12:16, Normal 12:42, Heroic 12:31 and Legendary 13:51

Halo CE Halo (CE) 2 Player Heroic difficulty in 12:31 by Riptor and Warlord

Aug 072010


From the original High Speed Halo News Post:

Riptor improves two of his Legendary runs by a combined 2:15. There are very few wasted bullets and his fighting style is getting more aggressive, efficient and entertaining with new each run. The new Pillar of Autumn run is 5:19, and the level Halo is 13:08. This brings the Halo CE time down to 1:35:48.

As an added bonus Riptor gives us the fastest speedrun for the Level Halo, 11:48 on Easy. Watch for the way he takes out the Grunts in the 6th Drop Ship.

Halo CE Halo (CE) Legendary difficulty in 13:08 by Riptor

 Riptor Does It Again  Comments Off
Aug 072010


Two of our speedrunners met in in the foothills of the San Bernardino Mountains for a Legendary Co-op run. I’ll let them tell their story.

Riptor: Well I like meeting new people so it was pretty cool meeting up with djDAP to do some Co Op. He looked pretty anxious to start playing as I was too! We did the run at his house in Yucaipa. It was a pretty cool place because he had everything set up in the basement.

djDAP: When Riptor first came over to my house we played some 1v1 Slayer 15frags MLG settings (I guess?), and he never let me get more than 5 kills. Yes, he is the best player at Halo CE I’ve met.

Riptor: We started off by playing 1vs1 to just warm up for the Co Op Legendary run (fun fun). Afterwards we decided to go through the level without recording so we make a plan and stick to a certain route. I got to his house around 6:30pm and left at like 10:00 (we got the run right before I left). So the run took us about 3hrs 30min to plan out and execute.

djDAP: The run, obviously it can be improved. We both died one unintentional death. Riptor saved us big time because I was dead and he only had one bar of health in the last area. At the end of the run I did a little trick (or glitch) I call “Pink Light”. I don’t know if the trick has been discovered by anyone else.

Riptor: I look forward to doing more runs with him for the reason that he doesnt get pissed off or gives up easily.

A productive evening! With one shiney new time: Halo Legendary Co-op in 12:08.

Halo CE Halo (CE) 2 Player Legendary difficulty in 12:08 by djDAP & Riptor

 Flawless Cowboys  Comments Off
Aug 072010


From the original High Speed Halo News Post:

This is the second Single Segment run of Halo CE to be submitted to High Speed Halo, but the first Co-operative Single Segment run, and on Normal difficulty to boot. Cheese4u32 (now known as Cheeseliker92) & Numbnuts9’s previous runs were only for Assault on the Control Room, but they demonstrate their knowledge of running the entire game by beating four current level records; Halo in 12:26, 343 Guilty Spark in 6:41, Keyes (for Full Path Halo) in 8:45 and The Maw in 9:28.

Go check out the complete run over at the Internet Archive.

Halo CE Halo (CE) 2 Player Normal difficulty in 12:26 by Cheesliker92 & Numbnuts9

Aug 072010


Scurty has submitted seven solids runs that show his mastery of Halo, from Easy to a No-shot on Legendary. While many of these runs appear to already have a decent time, Scurty blows that idea away with a combined improvement of over 2 and half minutes. If you haven’t watched these runs, they are not ones to miss! Keep ‘em coming!

Easy AotCR in 5:44
Easy Delta Halo in 2:55
Normal Halo in 12:26
Heroic Keyes in 2:47
No-shot Assault on the Control Room in 6:06
Easy Silent Cartographer in 3:58
Heroic Silent Cartographer in 4:01

Halo CE Halo (CE) Normal difficulty in 12:26 by Scurty

 Jack of all Trades (part 3)  Comments Off