Feb 052014
 

http://www.youtube.com/watch?v=5BgnXUIW53c

Man, I wish the ending cutscene would start sooner:P I got the idea to shoot the marines from Slynki’s runs, but I’m not sure whether it helped. Whatever. Anyways, this is a single segment legendary speedrun of the 6th level of Halo CE, done in 6:37. Previous record was 7:32. Runner was me, aTTicus. Enjoy!

This speed run is also available for viewing on aTTicus‘s YouTube channel.

Halo CE 343 Guilty Spark Legendary in 6:37 by aTTicus

Oct 122012
 

http://www.youtube.com/watch?v=yFummpxtT0E

I will let slYnki explain:

Hello everyone! Welcome to my No Jump speedrun through Halo 1. As you may have guessed, the goal of this (segmented) speedrun was to make it through the whole of Halo 1 without ever jumping. I got the idea from “quadrazid” of the Half-Life community. After he completed Half-Life and Opposing Force without jumping, I was curious to see if it would be possible to complete Halo 1 in this fashion. Given the large number of obstacles in this game that require jumping to get past, it was quite the challenge to figure out. But with a little creativity and physics manipulation, it was possible. I hope you enjoy the run, as well as the problem solving aspect!

~slYnki

Featured on Halo Waypoint

Halo CE No Jump Speedrun in 1:21:25 by slYnki

Apr 062011
 

http://www.youtube.com/watch?v=IAwFnItSDPo

High Impact Halo.

You have been our home, hang-out, and host for 7 solid years. When i heard you were closing your doors (but leaving a window open) i decided to ask scurty and slYnki to keep this masterpiece under wraps and wait until a very special day for its release. They had no idea this would be the day i was referring to when the request was made. I thought it fitting to go out on a ‘High’ note with what i believe is one of our most astonishing feats, set in Halo CE, and crafted by two of our highly respected and talented trixters. Halo 1 Done Segmented is not some old rehashed speed runs with a new coat of paint. It is the state of the art in Halo speed running. There are more new tricks and speedups packed in here than you would find in a dozen variety vids (i maybe exaggerating a bit since i am drunk on tears right now).

Ducain, High Impact Halo, this is our gift to you. We <3 you. We salute you. We will miss you.

~NOKYARD

For those of you not familiar with segmented speed runs let me bring you up to speed. Segmenting is a form of speed run which is very common in other games. For High Speed Halo it is Legendary only, reserved for special projects, allowing one project per game, and only when the time is right. All speed runs are a balance of risk versus reward. Do you attempt an extremely tricky high risk launch, with the possibility of scrapping the entire run, but rewarding you with a 24 second savings? Or, do you play it safe and go the long way around? Segmenting removes risk from the equation, leaving you with pure, and highly entertaining, reward. Our only other Segmented project was Halo 2 Done Segmented in 1:30:29 performed by Cody Miller, Scurty, Goatrope, Louis Wu, djDAP, and myself.

slYnki explains it further here.

Hello everyone! Finally, after several months of waiting, scurty and myself are very proud to bring you Halo 1 Done Segmented.

With segmented runs you progress through a certain point in a game, then save. Then you load up that save and continue until you want to save again, rinse and repeat. In Halo’s case, these save points are Checkpoints. The intervening period between one checkpoint or save point and the next is called a segment. Segments can be as short as five seconds or as long as five minutes. Segmenting allows you to attempt certain sections of games as many times as you want until it’s perfect, which of course allows for far more precision and more insane tricks than you would see in a normal run. Splicing/editing and carried-over weapons are a requirement of segmented runs, but the run must be one continuous effort. You must start the Level, and run through to the beginning of the next Level. Then splice all of the good segments into one run. Splicing in segments from other runs is not permitted. When you have all your segments, you basically just paste them together to give the illusion that it’s played in one fluid motion, though you will notice the video skip at the start of each new segment. This is what scurty and I did for this project.

The back story to this project is mercifully brief, so you can dive into the run(s) quickly. After the completion of Halo 2 Done Segmented, the idea for a similar run through Halo 1 was up in the air, but never went anywhere. Then one day, long after H2DS was released, after a near two year absence from the community, scurty returned to the forum. Not long after, he sent me a private message asking if I wanted to work on a secret project with him, and I agreed immediately. We tossed up a few ideas, but eventually settled on a segmented run through Halo 1 on Legendary, being that Halo 2 received the same treatment. We started testing levels that same day, and just under two months later, Halo 1 Done Segmented was complete.

Two months is a surprisingly short period of time, which is not proportionate to the amount of effort we put into this. Even though the both of us lead busy lives, we still managed to find the time to work on this project every single day for almost two months. Whether we were discussing routes and tricks or testing levels even briefly, we were at it every day. I expected the both of us to go mad within days, but we stayed enthusiastic through it all, even the low points. scurty definitely ran into a few segments that frustrated him (including one that took three days to get right), and more than a few frustrated me. But we never went at each others throats, and I don’t remember a point where we considered giving up or even taking a break, because we were always having fun, and now our hard work has paid off. Enjoy!

~slYnki

When done viewing, please click the “Discuss this Speed Run in our forums” link and leave comments our new forums.

You may also revisit specific Levels of this speed run by viewing the run on our YouTube channel and selecting the Level in the description.

HBO News Post

Bungie.net COMM CHATTER

Halo CE Done Segmented Legendary in 1:16:43 by slYnki and scurty

Aug 172010
 

http://www.youtube.com/watch?v=tfJmZxKfQ8o

From the original High Speed Halo News Post:

It has been a long time coming, but the Pacifist Runs Page is now on-line. There you will find a small collection of gems, new and old, which prove some problems can be solved without the use of superior fire-power.

We had to sweep several years worth of dust and cobwebs off goatrope’s 10:46 343 Guilty Spark walkabout, which I then had to encode and colorize from black and white 8mm film. The effort was well worth it because this run is what Pacifist is all about. Goatrope uses cunning and guile to skillfully evade wave after wave of flood and does not lose even one bar of health until the final group of enemies. He also strolls through Uprising in 3:37. Be sure to watch to the end to see him take the long rappel to the bottom of the ravine.

Duelies makes a rare speedrunning appearance with a very respectable 5:04 on Outskirts. All that was required was a slightly different course and nerves of steel.

EnsnaredCadaver makes fools of us all with his 4:24 power-walk through Floodgate. I had to laugh as he just sauntered past enemies who would normally rip you to shreds. Demonstrating that enemies who normally respond aggressively to gun fire will often turn and watch as you run past.

Most believed Halo (Halo 3) could not be conquered Pacifist style. With the help of the Special Rule, some expert jumping, and a little load-zone manipulation, cheeseliker92 manages to get the job done in an impressive 15:32.

Note: Since it fits the rules, Goatrope’s Pacifist 343 Guilty Spark run is also a new Zero Shot record! Which is why you see it here!

Halo CE 343 Guilty Spark Legendary Zero Shots 10:46 by goatrope

Aug 172010
 

http://www.youtube.com/watch?v=tfJmZxKfQ8o

From the original High Speed Halo News Post:

It has been a long time coming, but the Pacifist Runs Page is now on-line. There you will find a small collection of gems, new and old, which prove some problems can be solved without the use of superior fire-power.

We had to sweep several years worth of dust and cobwebs off goatrope’s 10:46 343 Guilty Spark walkabout, which I then had to encode and colorize from black and white 8mm film. The effort was well worth it because this run is what Pacifist is all about. Goatrope uses cunning and guile to skillfully evade wave after wave of flood and does not lose even one bar of health until the final group of enemies. He also strolls through Uprising in 3:37. Be sure to watch to the end to see him take the long rappel to the bottom of the ravine.

Duelies makes a rare speedrunning appearance with a very respectable 5:04 on Outskirts. All that was required was a slightly different course and nerves of steel.

EnsnaredCadaver makes fools of us all with his 4:24 power-walk through Floodgate. I had to laugh as he just sauntered past enemies who would normally rip you to shreds. Demonstrating that enemies who normally respond aggressively to gun fire will often turn and watch as you run past.

Most believed Halo (Halo 3) could not be conquered Pacifist style. With the help of the Special Rule, some expert jumping, and a little load-zone manipulation, cheeseliker92 manages to get the job done in an impressive 15:32.

Note: Since it more than satisfies the rules, Goatrope’s Pacifist 343 Guilty Spark run is also a new Zero Shot record!

Halo CE 343 Guilty Spark Legendary Pacifist 10:46 by goatrope

Aug 072010
 

http://www.youtube.com/watch?v=MeimfiRYx18

Can you believe this? Themann1086 & IrishMann313 (with the help of Scurty and Nick) filled the remaining slots on 8 Levels! Bringing the number of Levels with a full house to 11 . Even more amazing, 7 of these Co-op runs are on Legendary difficulty. I’m at a loss for words, so I’ll let the runs do the talking.

343 Guilty Spark: Normal 7:07 / Heroic 8:00 / Legendary 8:34
Assault on the Control Room: Normal 6:51 / Heroic 7:09 / Legendary 7:21
Keyes by scurty and Nick: Legendary 2:43
Outskirts: Heroic 4:40
Gravemind: Heroic 18:45 / Legendary 30:53
Uprising: Legendary 4:08
High Charity: Normal 4:51 / Heroic 5:36 / Legendary 19:45
The Great Journey: Heroic 9:20 / Legendary 16:15

Halo CE 343 Guilty Spark 2 Player Heroic difficulty in 8:00 by themann1086 and IrishMann313

Aug 072010
 

http://www.youtube.com/watch?v=r4qq8OaGHYA

From the original High Speed Halo News Post:

This is the second Single Segment run of Halo CE to be submitted to High Speed Halo, but the first Co-operative Single Segment run, and on Normal difficulty to boot. Cheese4u32 (now known as Cheeseliker92) & Numbnuts9’s previous runs were only for Assault on the Control Room, but they demonstrate their knowledge of running the entire game by beating four current level records; Halo in 12:26, 343 Guilty Spark in 6:41, Keyes (for Full Path Halo) in 8:45 and The Maw in 9:28.

Go check out the complete run over at the Internet Archive.

Halo CE 343 Guilty Spark 2 Player Normal difficulty in 6:41 by cheese4u32 and Numbnuts9

Aug 072010
 

http://www.youtube.com/watch?v=CiADdIBi3mg

Here we are! With Spotcheck’s new 7:32 run of 343 Guilty Spark, the time for Halo is 1:59:53. Even though we’re under 2 hours, it’s not over yet! We still need runs from the other 5 levels. Refer to the Halo Under 2* Thread (now retired) for more details.

*Halo Under 2 was a community project to bring the cumulative time for Halo: Combat Evolved on single player Legendary to under 2 hours. If you look at the current times, we succeeded!

Halo CE 343 Guilty Spark Legendary difficulty in 7:32 by Spotcheck