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Man, I wish the ending cutscene would start sooner:P I got the idea to shoot the marines from Slynki’s runs, but I’m not sure whether it helped. Whatever. Anyways, this is a single segment legendary speedrun of the 6th level of Halo CE, done in 6:37. Previous record was 7:32. Runner was me, aTTicus. Enjoy!
This speed run is also available for viewing on aTTicus‘s YouTube channel.
Halo CE 343 Guilty Spark Legendary in 6:37 by aTTicus
This run of Truth and Reconciliation takes a minute and 41 seconds off the previous record. However, I am still not happy with this; I got sloppy near the end and died in the command center plus I messed up a few tricks. Anyways the time for this run, on legendary, is 15:10. The previous time was 16:51. Runner was me, aTTicus. Enjoy!
This speed run is also available for viewing on aTTicus‘s YouTube channel.
Halo CE Truth and Reconciliation Legendary in 15:10 by aTTicus
I wasn’t prepared for how difficult the beginning of this level is, but I’m happy with this run. This is my attempt at the WR for the level Halo on legendary difficulty. Time is 12:45, time to beat was 13:08. Enjoy!
This speed run is also available for viewing on aTTicus‘s YouTube channel
Halo CE Halo Legendary in 12:45 by aTTicus
Halo CE Pillar of Autumn Legendary in 5:05 by aTTicus
After almost six years of planning and practice, and after almost nine months of attempts, I’ve finally finished my no death single segment run through Halo: Combat Evolved, on Legendary skill. For those that may be unfamiliar with speedrunning or Halo, to sum this run up simply, I ran through the entire campaign, on the highest difficulty, in one sitting, and didn’t die once. Cody Miller was the first to do this in Halo 2, and for the longest time people have been asking about a no death run of Halo CE. Well, here it is! I’m very proud to have finished it, and to have the run clock under 2 hours is a huge milestone for me. Especially after the massive fail at the end of The Maw. That was brutal, but the recovery was nice!
Originally my route through the game was very safe, and over the years as I’ve gotten better at Halo, I’ve made hundreds of adjustments to this route, getting more and more aggressive. As such, this route is a lot more risky than you would think. There’s still a fair number of safe strategies used, but the combat and the tricks utilized should be very surprising and entertaining to watch. Enjoy!
I also have a commentary track for the run, for those that are interested!
https://www.youtube.com/watch?v=J2Ak-wmD0eA After almost six years of planning and practice, and after almost nine months of attempts, I’ve finally finished my no death single segment run through Halo: Combat Evolved, on Legendary skill. For those that may be unfamiliar with speedrunning or Halo, to sum this run up simply, I ran through the entire campaign,
I will let slYnki explain:
Hello everyone! Welcome to my No Jump speedrun through Halo 1. As you may have guessed, the goal of this (segmented) speedrun was to make it through the whole of Halo 1 without ever jumping. I got the idea from “quadrazid” of the Half-Life community. After he completed Half-Life and Opposing Force without jumping, I was curious to see if it would be possible to complete Halo 1 in this fashion. Given the large number of obstacles in this game that require jumping to get past, it was quite the challenge to figure out. But with a little creativity and physics manipulation, it was possible. I hope you enjoy the run, as well as the problem solving aspect!
Featured on Halo Waypoint
Halo CE No Jump Speedrun in 1:21:25 by slYnki
High Impact Halo.
You have been our home, hang-out, and host for 7 solid years. When i heard you were closing your doors (but leaving a window open) i decided to ask scurty and slYnki to keep this masterpiece under wraps and wait until a very special day for its release. They had no idea this would be the day i was referring to when the request was made. I thought it fitting to go out on a ‘High’ note with what i believe is one of our most astonishing feats, set in Halo CE, and crafted by two of our highly respected and talented trixters. Halo 1 Done Segmented is not some old rehashed speed runs with a new coat of paint. It is the state of the art in Halo speed running. There are more new tricks and speedups packed in here than you would find in a dozen variety vids (i maybe exaggerating a bit since i am drunk on tears right now).
Ducain, High Impact Halo, this is our gift to you. We <3 you. We salute you. We will miss you.
For those of you not familiar with segmented speed runs let me bring you up to speed. Segmenting is a form of speed run which is very common in other games. For High Speed Halo it is Legendary only, reserved for special projects, allowing one project per game, and only when the time is right. All speed runs are a balance of risk versus reward. Do you attempt an extremely tricky high risk launch, with the possibility of scrapping the entire run, but rewarding you with a 24 second savings? Or, do you play it safe and go the long way around? Segmenting removes risk from the equation, leaving you with pure, and highly entertaining, reward. Our only other Segmented project was Halo 2 Done Segmented in 1:30:29 performed by Cody Miller, Scurty, Goatrope, Louis Wu, djDAP, and myself.
slYnki explains it further here.
Hello everyone! Finally, after several months of waiting, scurty and myself are very proud to bring you Halo 1 Done Segmented.
With segmented runs you progress through a certain point in a game, then save. Then you load up that save and continue until you want to save again, rinse and repeat. In Halo’s case, these save points are Checkpoints. The intervening period between one checkpoint or save point and the next is called a segment. Segments can be as short as five seconds or as long as five minutes. Segmenting allows you to attempt certain sections of games as many times as you want until it’s perfect, which of course allows for far more precision and more insane tricks than you would see in a normal run. Splicing/editing and carried-over weapons are a requirement of segmented runs, but the run must be one continuous effort. You must start the Level, and run through to the beginning of the next Level. Then splice all of the good segments into one run. Splicing in segments from other runs is not permitted. When you have all your segments, you basically just paste them together to give the illusion that it’s played in one fluid motion, though you will notice the video skip at the start of each new segment. This is what scurty and I did for this project.
The back story to this project is mercifully brief, so you can dive into the run(s) quickly. After the completion of Halo 2 Done Segmented, the idea for a similar run through Halo 1 was up in the air, but never went anywhere. Then one day, long after H2DS was released, after a near two year absence from the community, scurty returned to the forum. Not long after, he sent me a private message asking if I wanted to work on a secret project with him, and I agreed immediately. We tossed up a few ideas, but eventually settled on a segmented run through Halo 1 on Legendary, being that Halo 2 received the same treatment. We started testing levels that same day, and just under two months later, Halo 1 Done Segmented was complete.
Two months is a surprisingly short period of time, which is not proportionate to the amount of effort we put into this. Even though the both of us lead busy lives, we still managed to find the time to work on this project every single day for almost two months. Whether we were discussing routes and tricks or testing levels even briefly, we were at it every day. I expected the both of us to go mad within days, but we stayed enthusiastic through it all, even the low points. scurty definitely ran into a few segments that frustrated him (including one that took three days to get right), and more than a few frustrated me. But we never went at each others throats, and I don’t remember a point where we considered giving up or even taking a break, because we were always having fun, and now our hard work has paid off. Enjoy!
When done viewing, please click the “Discuss this Speed Run in our forums” link and leave comments our new forums.
You may also revisit specific Levels of this speed run by viewing the run on our YouTube channel and selecting the Level in the description.
Halo CE Done Segmented Legendary in 1:16:43 by slYnki and scurty
Features the new route for the first area on Halo-Halo, an improved reactor room on The Maw and a new route for Silent Cartographer. There’s little improvements to levels like Guilty Spark, Truth and Reconciliation, Assault on The Control Room and The Library as well.
Discuss this tutorial in our forums.
Halo CE New Speedrunning Tricks
Tutorial Halo 1: Keyes, Shield Bump (PC version) by scurty