goatrope

Nov 052010
 

[flv width="640" height="720"]http://files.mythica.org/halo/highimpacthalo/highspeed/Reach/ONISwordBase/Reach_Easy_ONISwordBase_4-54_Goatrope_Devin_low.mp4[/flv]

Goatrope & Devin Olsen demonstrate great teamwork with a 4:54 run on Easy of ONI Sword base. The duo show that the Target Locator is useful for not just Wraiths, and end up stealing a ‘hog and Ghost to split up the objectives in the level. You won’t want to be any lowly marine, as the team run down any that get in the way. Combined with great grenades jumps, launching to the top of the ONI Base atrium and some great checkpoint wrapping, you won’t want to miss this run! Go check it out!

Written by LotsofLuck

Halo: Reach ONI: Sword Base 2 Player Easy difficulty in 4:54 by Goatrope and Devin Olsen

Sep 122010
 

http://youtu.be/_H8Lt6cQvK8

Wow, I never though I’d get to post this, but our segmented run of Halo 2 is finally finished after 2 and a half long years. I, Scurty, Goatrope, NOKYARD, Louis Wu, and djDAP joined forces to finish Halo 2 on legendary in 1:30:29 using segments.

We’ve pulled out all the stops for this one, and you’ll see tricks and glitches you never thought possible, thanks to the power of segmenting.
Our run was verified by Speed Demos Archive, and you can check out the game page there.
You can Download the full run from SDA or Archive.org, or you can view the individual levels here at High Speed Halo.
Included in the SDA and Archive.org downloads as a second audio track is our commentary on the run. We think it is fun and informative, so you should give it a listen. To do so, just enable the second audio track in your video player. You probably want to disable the first track, or lower its volume as well. You can also download the commentary separately as an AAC Audio file.
Everybody here at high speed halo deserves thanks for this, and it was a true team effort.

Posted by: Cody Miller

From the SDA post.

This is a segmented speedrun of Halo 2 on legendary difficulty in 1:30:29. This project was over two years in the making, and was made possible by the efforts of everybody at HighSpeedHalo.net and HighImpactHalo.org.
The following runners contributed segments to the project;
Cody Miller
Scurty
Goatrope
djDAP
NOKYARD
Louis Wu
Explanation of tricks:
Sword Flying: this trick is heavily abused throughout the course of the run. Only possible in Halo 2 1.0, you cannot perform this trick if you have updated to play on xbox live, or if you have the Vista version. If you switch from any weapon to the sword while hitting X to cancel the animation, the reticle will stay red for a fraction of a second while the sword comes up enabling you to lunge farther than you could otherwise. This is most useful with weapons like the battle rifle and sniper rifle, but it works with any weapon.
Sword Canceling: If you lunge normally with the sword but cancel with X, you keep your velocity while canceling the lunge. You can hold A to rise a bit to continue on past the enemy.
Superbouncing: If you jam yourself into a sloped surface, then jump onto a place where two polygons come together, the game thinks you are inside of it and shoots you upward to eject you.
Specific level notes:
Metropolis: The levels ends when the scarab pilots are killed, and they do not load until the scarab reaches a certain point. It doesn’t matter how fast you board it if you do so before this point.
Arbiter: The elites and grunts in the beginning are killed to skip a short segment of dialogue. In the room where the Heretic leader first appears, you can lunge at him with the sword and go through the glass if you have the PAL version of Halo 2. We did not use this trick since it is not possible on the NTSC version.
Oracle: The cables are on a timer; you cannot cut them until the dialogue for each is finished. Even though it looks as if time is being wasted, they are cut at the earliest possible moment.
Delta Halo: A bit of time is sacrificed to get the envy skull, but the ability it grants: for the Master Chief to be able to cloak, saves much more time throughout the rest of the run than it costs to pick up the skull.
Quarantine Zone: The sputnik skull saves time as well, so while we sacrifice time to get it, it’s more than made up for later. This skull makes explosions more powerful, enabling higher grenade jumping or launching.
Gravemind: Standing in the specific spot in the first room while getting a checkpoint will prevent several waves of brutes from spawning, which saves a lot of time.
Uprising: Falling over the level’s exit will normally result in death, but if you are in a vehicle, or if you reset the fall timer by either hugging a corner where two polygons come together, or by firing the fuel rod cannon downward, you will survive and end the level.
High Charity: By letting the elevator press you into the geometry, a similar result to superbouncing is achieved.
Great Journey: Going backward after the scarab cutscene then returning removes all the wraith drivers from the level. This saves time because the scarab can walk directly to its destination, and does not have to pause to kill the wraiths. or any other enemies along the way. By dropping the specter in a specific place, it can fall through the ceiling and into the final room. If johnson is riding on the specter, the game does not recognize him and spawns another. This is done until three Johnsons are spawned, making the Tartarus fight go much more quickly.
Thanks to:
Everyone at halo.bungie.org, highspeedhalo.net and highimpacthalo.org.
Flechette
Slynki
Louis Wu
Bungie
Bisu
Boxer
Gnet
SDA

Halo 2 Done Segmented Legendary in 1:30:29

Aug 182010
 

http://www.youtube.com/watch?v=9XfYDVO_s-4

Back in the days when funky beats, on-screen text and speedups were all the rage, Goatrope released this video showcasing a zero-shot run of the Silent Cartographer. Because of the fast-forwards, its difficult to get an official time. Theres no equivalent or better run out there though, so Goat can still safely claim the record.

He has a little trouble getting past the door to the Cartographer complex, then neatly drops onto the oversheild, grenade jumps up to the active camo and slips past the rest of the Covenant. Then to finish, he gives Goldie some plasma to the face and has a grenade fight with the camo Elites.

Check out the video above, revel in the days before HSH regulations and see if you agree with Goat’s taste in music!

Halo CE The Silent Cartographer Legendary difficulty Zero Shots by goatrope

Aug 172010
 

http://www.youtube.com/watch?v=-NCUP_G7JWY

From the original High Speed Halo News Post:

It has been a long time coming, but the Pacifist Runs Page is now on-line. There you will find a small collection of gems, new and old, which prove some problems can be solved without the use of superior fire-power.

We had to sweep several years worth of dust and cobwebs off goatrope’s 343 Guilty Spark 10:46 walkabout, which I then had to encode and colorize from black and white 8mm film. The effort was well worth it because this run is what Pacifist is all about. Goatrope uses cunning and guile to skillfully evade wave after wave of flood and does not lose even one bar of health until the final group of enemies. He also strolls through Uprising in 3:37. Be sure to watch to the end to see him take the long rappel to the bottom of the ravine.

Duelies makes a rare speedrunning appearance with a very respectable 5:04 on Outskirts. All that was required was a slightly different course and nerves of steel.

EnsnaredCadaver makes fools of us all with his 4:24 power-walk through Floodgate. I had to laugh as he just sauntered past enemies who would normally rip you to shreds. Demonstrating that enemies who normally respond aggressively to gun fire will often turn and watch as you run past.

Most believed Halo (Halo 3) could not be conquered Pacifist style. With the help of the Special Rule, some expert jumping, and a little load-zone manipulation, cheeseliker92 manages to get the job done in an impressive 15:32.

Halo 2 Uprising Legendary Pacifist 3:37 by goatrope

Aug 172010
 

http://www.youtube.com/watch?v=tfJmZxKfQ8o

From the original High Speed Halo News Post:

It has been a long time coming, but the Pacifist Runs Page is now on-line. There you will find a small collection of gems, new and old, which prove some problems can be solved without the use of superior fire-power.

We had to sweep several years worth of dust and cobwebs off goatrope’s 10:46 343 Guilty Spark walkabout, which I then had to encode and colorize from black and white 8mm film. The effort was well worth it because this run is what Pacifist is all about. Goatrope uses cunning and guile to skillfully evade wave after wave of flood and does not lose even one bar of health until the final group of enemies. He also strolls through Uprising in 3:37. Be sure to watch to the end to see him take the long rappel to the bottom of the ravine.

Duelies makes a rare speedrunning appearance with a very respectable 5:04 on Outskirts. All that was required was a slightly different course and nerves of steel.

EnsnaredCadaver makes fools of us all with his 4:24 power-walk through Floodgate. I had to laugh as he just sauntered past enemies who would normally rip you to shreds. Demonstrating that enemies who normally respond aggressively to gun fire will often turn and watch as you run past.

Most believed Halo (Halo 3) could not be conquered Pacifist style. With the help of the Special Rule, some expert jumping, and a little load-zone manipulation, cheeseliker92 manages to get the job done in an impressive 15:32.

Note: Since it fits the rules, Goatrope’s Pacifist 343 Guilty Spark run is also a new Zero Shot record! Which is why you see it here!

Halo CE 343 Guilty Spark Legendary Zero Shots 10:46 by goatrope

Aug 172010
 

http://www.youtube.com/watch?v=tfJmZxKfQ8o

From the original High Speed Halo News Post:

It has been a long time coming, but the Pacifist Runs Page is now on-line. There you will find a small collection of gems, new and old, which prove some problems can be solved without the use of superior fire-power.

We had to sweep several years worth of dust and cobwebs off goatrope’s 10:46 343 Guilty Spark walkabout, which I then had to encode and colorize from black and white 8mm film. The effort was well worth it because this run is what Pacifist is all about. Goatrope uses cunning and guile to skillfully evade wave after wave of flood and does not lose even one bar of health until the final group of enemies. He also strolls through Uprising in 3:37. Be sure to watch to the end to see him take the long rappel to the bottom of the ravine.

Duelies makes a rare speedrunning appearance with a very respectable 5:04 on Outskirts. All that was required was a slightly different course and nerves of steel.

EnsnaredCadaver makes fools of us all with his 4:24 power-walk through Floodgate. I had to laugh as he just sauntered past enemies who would normally rip you to shreds. Demonstrating that enemies who normally respond aggressively to gun fire will often turn and watch as you run past.

Most believed Halo (Halo 3) could not be conquered Pacifist style. With the help of the Special Rule, some expert jumping, and a little load-zone manipulation, cheeseliker92 manages to get the job done in an impressive 15:32.

Note: Since it more than satisfies the rules, Goatrope’s Pacifist 343 Guilty Spark run is also a new Zero Shot record!

Halo CE 343 Guilty Spark Legendary Pacifist 10:46 by goatrope

Aug 082010
 

http://www.youtube.com/watch?v=ML9001RYuHI&feature=related

I don’t like seeing co-op runs that are longer than SP runs of the same difficulty, so last night me and a towel decided to take a swing at High Charity legendary. Together we managed to bring it down to 5:30 – a decent 25 seconds quicker than the current solo run. It took a lot of retrying but fortunately the towel is extremely dedicated to quality speedruns – possibly even more dedicated than I am.

Halo 2 High Charity 2 Player Legendary difficulty in 5:30 by goatrope and a towel

Aug 082010
 

http://www.youtube.com/watch?v=eBCaUKpTY1g

Well, it’s taken over a year, but Operation Fill in the Blanks is finally complete! But, not only but one run, but with two!

The first run comes from Vulcan and PalJesus, with a time of 11:24. This is only their second run to High Speed Halo, but they demonstrate a lot of confidence to tackle Co-op Legendary for Halo 2. While they fight through a major portion of the level, they cover each other very effectively against the Covenant, using beam rifles to kill sentinels (no-scope even!) and clearing everything in their path. Keep Speedrunning, Gents!

The second run comes from goatrope and Raigns who combine their efforts and bring the run down to 5:57. While it’s not only a solid run, but it is more amazing that goatrope (from Vancover) came over to NOKYARD’s house in Ontario to fill in the blank. Filled with sword cancels and crouch sliding, and an exciting (and funny) finish, this run is a must see!

Halo 2 The Arbiter 2 Player Legendary difficulty in 5:57 by goatrope and Raigns

Aug 072010
 

Halo CE The Silent Cartographer 2 Player Legendary in 3:29 by Devin Olsen and goatrope

Halo CE The Silent Cartographer 2 Player Legendary in 3:29 by Devin Olsen and goatrope