djDAP

Sep 122010
 

http://youtu.be/_H8Lt6cQvK8

Wow, I never though I’d get to post this, but our segmented run of Halo 2 is finally finished after 2 and a half long years. I, Scurty, Goatrope, NOKYARD, Louis Wu, and djDAP joined forces to finish Halo 2 on legendary in 1:30:29 using segments.

We’ve pulled out all the stops for this one, and you’ll see tricks and glitches you never thought possible, thanks to the power of segmenting.
Our run was verified by Speed Demos Archive, and you can check out the game page there.
You can Download the full run from SDA or Archive.org, or you can view the individual levels here at High Speed Halo.
Included in the SDA and Archive.org downloads as a second audio track is our commentary on the run. We think it is fun and informative, so you should give it a listen. To do so, just enable the second audio track in your video player. You probably want to disable the first track, or lower its volume as well. You can also download the commentary separately as an AAC Audio file.
Everybody here at high speed halo deserves thanks for this, and it was a true team effort.

Posted by: Cody Miller

From the SDA post.

This is a segmented speedrun of Halo 2 on legendary difficulty in 1:30:29. This project was over two years in the making, and was made possible by the efforts of everybody at HighSpeedHalo.net and HighImpactHalo.org.
The following runners contributed segments to the project;
Cody Miller
Scurty
Goatrope
djDAP
NOKYARD
Louis Wu
Explanation of tricks:
Sword Flying: this trick is heavily abused throughout the course of the run. Only possible in Halo 2 1.0, you cannot perform this trick if you have updated to play on xbox live, or if you have the Vista version. If you switch from any weapon to the sword while hitting X to cancel the animation, the reticle will stay red for a fraction of a second while the sword comes up enabling you to lunge farther than you could otherwise. This is most useful with weapons like the battle rifle and sniper rifle, but it works with any weapon.
Sword Canceling: If you lunge normally with the sword but cancel with X, you keep your velocity while canceling the lunge. You can hold A to rise a bit to continue on past the enemy.
Superbouncing: If you jam yourself into a sloped surface, then jump onto a place where two polygons come together, the game thinks you are inside of it and shoots you upward to eject you.
Specific level notes:
Metropolis: The levels ends when the scarab pilots are killed, and they do not load until the scarab reaches a certain point. It doesn’t matter how fast you board it if you do so before this point.
Arbiter: The elites and grunts in the beginning are killed to skip a short segment of dialogue. In the room where the Heretic leader first appears, you can lunge at him with the sword and go through the glass if you have the PAL version of Halo 2. We did not use this trick since it is not possible on the NTSC version.
Oracle: The cables are on a timer; you cannot cut them until the dialogue for each is finished. Even though it looks as if time is being wasted, they are cut at the earliest possible moment.
Delta Halo: A bit of time is sacrificed to get the envy skull, but the ability it grants: for the Master Chief to be able to cloak, saves much more time throughout the rest of the run than it costs to pick up the skull.
Quarantine Zone: The sputnik skull saves time as well, so while we sacrifice time to get it, it’s more than made up for later. This skull makes explosions more powerful, enabling higher grenade jumping or launching.
Gravemind: Standing in the specific spot in the first room while getting a checkpoint will prevent several waves of brutes from spawning, which saves a lot of time.
Uprising: Falling over the level’s exit will normally result in death, but if you are in a vehicle, or if you reset the fall timer by either hugging a corner where two polygons come together, or by firing the fuel rod cannon downward, you will survive and end the level.
High Charity: By letting the elevator press you into the geometry, a similar result to superbouncing is achieved.
Great Journey: Going backward after the scarab cutscene then returning removes all the wraith drivers from the level. This saves time because the scarab can walk directly to its destination, and does not have to pause to kill the wraiths. or any other enemies along the way. By dropping the specter in a specific place, it can fall through the ceiling and into the final room. If johnson is riding on the specter, the game does not recognize him and spawns another. This is done until three Johnsons are spawned, making the Tartarus fight go much more quickly.
Thanks to:
Everyone at halo.bungie.org, highspeedhalo.net and highimpacthalo.org.
Flechette
Slynki
Louis Wu
Bungie
Bisu
Boxer
Gnet
SDA

Halo 2 Done Segmented Legendary in 1:30:29

Aug 152010
 

http://www.youtube.com/watch?v=yg59ZyFxnAo

Three cheers for djDAP!

Thanks to him we finally have a IWHBYD run for the Unique Runs Page. He uses the cover of a second floor balcony to avoid the barrage of enemy fire, and eliminates the Spec-Ops Elites at the rate of about one every eleven seconds. The run clocks in at 5:04.

I Would Have Been Your Daddy

Rules: Player must not die. (As of November ’06) Filming must start at the opening cutscene, and must continue until after the “I Would Have Been Your Daddy” text disappears off the screen. The timer starts when the skull is picked up. Any set-up (forts etc.) are included in the final time.

“I would have been your daddy, but the dog beat me over the fence!” is a quote from Sergeant Johnson in Assault on the Control Room

Halo 2 Outskirts Legendary Achievement: I Would Have Been Your Daddy in 5:04 by djDAP

Aug 082010
 

http://www.youtube.com/watch?v=lU_uR_fv5Sg&feature=related

Here’s a sweep in a different direction. djDAP and CrIBabI have been very busy. They have submitted a Co-Op Easy run for every level in Halo 2!
Cairo Station 5:47, 15 megs.
Outskirts 4:44, 12 megs.
Metropolis 5:20, 14 megs.
The Arbiter 4:40, 12 megs.
Oracle 14:01, 36 megs.
DeltaHalo 4:48, 13 megs.
Regret 11:32, 29 megs.
Sacred Icon 10:52, 28 megs.
Quarantine Zone 8:58, 23 megs.
Gravemind 12:26, 31 megs.
Uprising 2-24, 6 megs.
High Charity 4:44, 12 megs.
The Great Journey 8:09, 20 megs.

Halo 2 Oracle 2 Player Easy difficulty in 14:01 by djDAP & CrIBabI

Aug 072010
 

http://www.youtube.com/watch?v=SgIEEfL5KSY

From the original High Speed Halo News Post:

djDAP & CRI BaBI sweep The Silent Cartographer Co-op with 4 runs that make use of the Dual-Cutscene glitch. It’s a bit confusing to watch, but it makes for a quick exit, as you do not have to fight your way back up the Level. A similar glitch can be seen in scurty and Nick’s latest Keyes Co-op runs.

Easy 3:41,  Normal 3:44, Heroic 3:53, Legendary 3:50.”

Halo CE The Silent Cartographer 2 Player Heroic difficulty in 3:53 by djDAP and CRI BaBI

Aug 072010
 

http://www.youtube.com/watch?v=f0GtwiCLbD4

From the original High Speed Halo News Post:

djDAP & CRI BaBI sweep The Silent Cartographer Co-op with 4 runs that make use of the Dual-Cutscene glitch. It’s a bit confusing to watch, but it makes for a quick exit, as you do not have to fight your way back up the Level. A similar glitch can be seen in scurty and Nick’s latest Keyes Co-op runs.

Easy 3:41,  Normal 3:44, Heroic 3:53, Legendary 3:50.”

Halo CE The Silent Cartographer 2 Player Normal difficulty in 3:44 by djDAP and CRIBaBI

Aug 072010
 

http://www.youtube.com/watch?v=swBURM7FB44

From the original High Speed Halo News Post:

djDAP & CRI BaBI sweep The Silent Cartographer Co-op with 4 runs that make use of the Dual-Cutscene glitch. It’s a bit confusing to watch, but it makes for a quick exit, as you do not have to fight your way back up the Level. A similar glitch can be seen in scurty and Nick’s latest Keyes Co-op runs.

Easy 3:41,  Normal 3:44, Heroic 3:53, Legendary 3:50.”

Halo CE The Silent Cartographer 2 Player Easy difficulty in 3:41 by djDAP and CRIBaBI

Aug 072010
 

http://www.youtube.com/watch?v=v32OmtGHQh0

From the original High Speed Halo News Post:

One of the last gaps for the Halo 1 times page has been filled by djDAP, with his 11:19 run of T&R on Normal. I almost feel bad for the covenant on this one; djDAP barely lets them get off the grav lift, and taunts an elite in the first hangar bay. As usual, the grenade jumping in the second hangar bay is awesome.

Next is a run of Halo on Heroic, in a quick 13:02. The fighting is pretty good, and the needler even gets a little love.

Halo CE The Truth and Reconciliation Normal difficulty in 11:19 by djDAP

Aug 072010
 

http://www.youtube.com/watch?v=_LMiyWVosUw

Two of our speedrunners met in in the foothills of the San Bernardino Mountains for a Legendary Co-op run. I’ll let them tell their story.

Riptor: Well I like meeting new people so it was pretty cool meeting up with djDAP to do some Co Op. He looked pretty anxious to start playing as I was too! We did the run at his house in Yucaipa. It was a pretty cool place because he had everything set up in the basement.

djDAP: When Riptor first came over to my house we played some 1v1 Slayer 15frags MLG settings (I guess?), and he never let me get more than 5 kills. Yes, he is the best player at Halo CE I’ve met.

Riptor: We started off by playing 1vs1 to just warm up for the Co Op Legendary run (fun fun). Afterwards we decided to go through the level without recording so we make a plan and stick to a certain route. I got to his house around 6:30pm and left at like 10:00 (we got the run right before I left). So the run took us about 3hrs 30min to plan out and execute.

djDAP: The run, obviously it can be improved. We both died one unintentional death. Riptor saved us big time because I was dead and he only had one bar of health in the last area. At the end of the run I did a little trick (or glitch) I call “Pink Light”. I don’t know if the trick has been discovered by anyone else.

Riptor: I look forward to doing more runs with him for the reason that he doesnt get pissed off or gives up easily.

A productive evening! With one shiney new time: Halo Legendary Co-op in 12:08.

Halo CE Halo (CE) 2 Player Legendary difficulty in 12:08 by djDAP & Riptor

Aug 072010
 

http://www.youtube.com/watch?v=eSMS-vxDAu4

From the original High Speed Halo News Post:

One of the last gaps for the Halo 1 times page has been filled by djDAP, with his 11:19 run of T&R on Normal. I almost feel bad for the covenant on this one; djDAP barely lets them get off the grav lift, and taunts an elite in the first hangar bay. As usual, the grenade jumping in the second hangar bay is awesome.

Next is a run of Halo on Heroic, in a quick 13:02. The fighting is pretty good, and the needler even gets a little love.

Halo CE Halo (CE) Heroic difficulty in 13:02 by djDAP

Aug 072010
 

http://www.youtube.com/watch?v=s98ge06nHTI

djDAP & Mickletush submitted a fantastic run of Halo co-op, which breaks the 11 minute barrier. What makes this even more impressive is that run was not on Halo 3, but on Halo: Combat Evolved, beating the previous time by over 90 seconds! Halo co-op on Easy is now just 10:44. Although a bit confusing, you definitely don’t want to miss this one.

Halo CE Halo (CE) 2 Player Easy difficulty in 10:44 by djDAP & Mickletush