I found a small issue when editing segments with vehicles.
At the start of a checkpoint after a save 'n quit the camera is initially in the player's first-person perspective, then quickly backs out to the vehicle's third-person perspective. To illustrate this effect here are the first frames at the start of a segment.
I need your opinions on what to do about this so i will propose some possible solutions.
1) Leave it as is.
2) Add a few frames to the end of segment A (past the checkpoint marker), and crop the same number of frames from the beginning of segment B (where the anomaly takes place).
The films will be exactly the same length but the transitions may appear smoother in the final film.
This sample advances the checkpoint marker by 5 frames.
The further you advance the edit point the more jarring it may become due to the fact that the player may be looking in different directions in each of the clips.
1:07 PM June 3, 2012
If this hasn't been already decided, I think if you add more frames, it looks much smoother, as long as the runner is looking at the same direction. I guess it depends on the situation.
1:20 PM June 3, 2012
You should probably go with 10~15 frames.
5:46 PM June 18, 2012
Post edited 5:48 PM – June 18, 2012 by NOKYARD
Something else to consider which may require testing.
I have heard that installing Halo 3 on your Xbox HD can slow map loading in MM and mid-mission load times. Halo 3 was optimized to pre-load the next area (including geography, structures, enemies, and cut scenes) from the game disc to the cache (which is on the HD, not in memory) causing a very slight freeze of a few frames while playing. When the game is installed on the HD it now has to load the next area from the HD to the cache (again, also on the HD) causing a (relatively major) slowdown while playing as the write heads are inefficiently moving from one area of the HD to the other.
Well, it seems the opposite may be true.
First, i tested the theory on the Shadow of Intent cut scene which has seen a great variety of different times in runs submitted here (remember the case where 2 Floodgate runs were submitted on the same day, where one run beat the other by 1 second, but i nearly discarded the faster run because the actual film was over 30 seconds longer?).
The HD and game disc times exactly matched at 58 frames in both cases.
Next, i tested this area. The platform above the stairs is where one of the more noticeable load areas occurs.
From the disc the game pauses for 33 frames. (wait until the video is fully loaded before pressing Play)
Playing from the HD the game pauses for 3 frames or, 1 second less than the disc pause.
Unless further testing proves otherwise i recommend runners install the game on their Xbox 360's HD.
2:36 AM June 19, 2012
Every xbox loads differently, I assumed we would edit the loading frames so that each one was exactly the same.
Box Launching into Mordor.
12:59 PM June 19, 2012
Editing out each one would be a huge undertaking for Cody. There could be hundreds of them in the game. If it were only 2 to 4 frames per load they wouldn't need to be trimmed so it might make his job easier. In the end it should be left up to him to decide if a load should be trimmed.
I guess he should also film the transitions between missions for consistency. Hopefully he has a fast xbox.
12:15 AM June 20, 2012
Yeah, i'm pretty sure that films (that we will eventually give to cody) have different load times based the xbox.