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1:00 PM April 19, 2012
| NOKYARD
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Post edited 11:19 AM – October 22, 2012 by NOKYARD
This is where we discuss the details of the overall project including:
• rules
• timing
• important dates and deadlines
• file naming
• file share tutorial
• runners, guest runners
• hard segments (Chapters)
• skulls
• weapon carryover
• SDA submission
Details of individual Missions should be discussed in their own topics.
Rules & Guidelines:
Mission | Chapter | Segment definition:
The H3DS Special Project will be broken down into 19 sections referred to Missions & Chapters. Chapter breaks are detailed within the individual Mission topics.
(▼ & ▲ Indicates Weapon Carry-over between Missions)
1. H3DS-Arrival (Special Guest Segment)
2. H3DS Sierra 117 Chapter 1
3. H3DS Sierra 117 Chapter 2
4. H3DS Crow's Nest
5. H3DS Tsavo Highway ▼
6. ▲H3DS The Storm
7. H3DS Floodgate Chapter 1
8. H3DS Floodgate Chapter 2
9. H3DS The Ark Chapter 1
10. H3DS The Ark Chapter 2
11. H3DS The Covenant Chapter 1
12. H3DS The Covenant Chapter 2
13. H3DS The Covenant Chapter 3
14. H3DS The Covenant Chapter 4 ▼
15. ▲ H3DS Cortana Chapter 1
16. H3DS Cortana Chapter 2 ▼
17. ▲ H3DS Halo Chapter 1
18. H3DS Halo Chapter 2 (Special Guest Segment)
19. H3DS Halo Chapter 3
The Chapters will then be broken into Segments by the runners.
Segments:
A Segment will consist of the successful running between 1 or more Checkpoints as indicated by the game's HUD. All Segments within a Chapter must be from the same play-through and may not be built from Segments taken from other play-throughs. You may break Segments, or groups of consecutive Segments, into individual films using Save 'n Quit after the completion of a successful Segment (recommended if you have room in your Halo 3 File Share, which should be 24 slots by now).
Chapters:
Runners may choose to either run an entire Mission in one play-through, or break the Mission into individual Chapters as if they were individual Missions. If you are breaking the Mission into Chapters you may either load the previous Save, or start fresh by matching the EXACT Weapons, Ammo, Grenades, and Equipment from the end of the previous Chapter. Please be sure to capture the transition between the two Chapters (mashing the A button) on the game film for the final compilation.
Please keep in mind that Halo 3 Theater does not feature Record and Rewind buttons so the person capturing your film will have to record the film in one sitting. If you believe your Mission's film will be longer than 2 to 3 hours please consider breaking it into Chapters.
Mission Assignments:
Runners must start and maintain a single post in the Runners Progress Report topic as follows:
Gamertag – runNOKYARDrun
1) Sierra 117 – in progress, estimated time 6:50 to 7:00
2) Cortana – complete in file share, time is 7:07 but Nak3d Eli's WIP may be faster
3) TheCovenant – estimated time ~13:45, Chapters 1 & 2 complete, waiting for RC Master to co-run Chapter 3, carryover : BR 44, FRG 6, 2 Frag, 1 Fire, 1 Plasma, Invincibility
It important the H3DS Special Project be seen as the best our community of talented runners has to offer. We don't want it devolving into the slYnky show, or the monopoli show, or the RC show. It should showcase the best of High Speed Halo as a community. A greater number of contributing runners will help lower the time and make for a much more entertaining commentary track.
Runners may declare their intention to run up to 3 specific Missions at a time. A single Mission may have an unlimited number of runners call it, but runners may only call up to 3 at a time. You may drop a mission and call another if it seems your time will be beaten by another runner. If one of your times has been beaten you are released from that Mission and may then call another, or try again in the same Mission.
Runners are encouraged to visit all Mission topics and assist the other runners to improve their time by providing helpful speedups. Anyone, runner or not, who suggests a (new) helpful speed up, which is subsequently included in the run, will be noted in the credits of the final film.
Co-runners: If you are having difficulty with Chapter 2, 3 or 4 you may invite another runner of your choosing to co-run the Mission. (similar to when Scurty and i split The great Journey in H2DS). Coordinate with them in the Mission's topic and note the progress in the primary runner's Progress Report post. The co-runner does not have to declare their intention to co-run in someone else's Mission (does not count against their 3 declared Missions) but they must be invited by the primary runner.
SDA Exception: Once a Runner has completed 3 uncontested Missions he may still run other missions on the side so long as he shares his video in the related topic. The film (or specific clips) must be captured, edited, and hosted by the runner and posted in the related topic as a guide for the other runners to follow. After the H3DS project is complete and released to the public we may swap out the faster run for submission to SDA, but only if it has been previously shared. This is a win, win situation where we have a project the community can be proud of (promoting sharing of information over competition), and a purer form of the run for SDA if necessary. There are plenty of highly skilled runners at HSH so i don't believe we will need to fall back on this rule but i want it in place should it be required.
File Handling:
The entire H3DS project will be recorded by one person to maintain the consistency and quality of the final video. The following guidelines must be followed EXACTLY to make this task as simple as possible for that individual.
Once you have completed your Mission or Chapter you will need to go through the entire film and isolate the successful segments. Use the in-game timer to note the start time, and completion time of each segment you wish to have recorded. Add 10 seconds prior to the start, and 10 seconds after the checkpoint marker to allow for proper editing. Remember to press B (or whatever button your layout uses) to remove the timer bar, Gamertag, and recorder control buttons. Your HUD must be visible.
Press the Record button 10 seconds before the Checkpoint marker displays, for this pic it will be 2:25.
 
Add 10 seconds after the final Checkpoint marker displays, for this pic it will be 3:30.
 
Find the film in the Theater Lobby.
Press X to Edit the Name.
 
The Name will be "H3DS-(Mission)", like so.
 
Press X to Edit the Description.
 
The Description will be the Chapter, and the time markers for each of the successful segments.
Example: Chapter 1, S1(for segment one)-0:00-2:43, S2-6:32-7:04, S3-14:22-16:15
 
Final file should look like this.
 
Next, navigate to your File Share and find a blank spot.
 
Upload the film to your File Share and note it in your Progress Report post.
 
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5:15 AM April 20, 2012
| Rorcin
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Post edited 4:21 AM – April 21, 2012 by Rorcin
Known Weapon Carryover spots:
Cortana > Halo: laser (if you have skull when finishing cortana?)
Tsavo > Storm: Fuel Rod/BR (TESTED with Fuel Rod as primary)
Guest Runner/s:
Rooster Teeth?
Louis Wu?
Bungie?
Suggested Date of Completion:
by 5/11/12 (One day before Halo 4 Release Date)
Skulls:
We could use similiar method to H2DS where skulls activated from when you pick them up. This would allow cowbell to be activated for launches on 'Covenant' and vehicle launches on 'Halo' through the use of tilt and cowbell. The time taken to get these skulls would easily be negated once the time savings from the launches are added up.
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Box Launching into Mordor.
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12:31 PM April 21, 2012
| NOKYARD
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Post edited 12:32 PM – April 21, 2012 by NOKYARD
Rorcin said:
Suggested Date of Completion:
by 5/11/12 (One day before Halo 4 Release Date)
Skulls:
We could use similiar method to H2DS where skulls activated from when you pick them up. This would allow cowbell to be activated for launches on 'Covenant' and vehicle launches on 'Halo' through the use of tilt and cowbell. The time taken to get these skulls would easily be negated once the time savings from the launches are added up.
I believe the Suggested Date of Completion should be well before 5/11/12. No one is going to be interested in watching a 1.5 hour Halo 3 video while Halo 4 sits in the disc tray. Releasing it around a month earlier will position it as a the quickest form of primer for those wanting a halo 3 recap prior to playing Halo 4.
Skulls:
I would like to check with SDA regarding the skulls since they do not auto-activate. I'm not sure but i believe we would have to start using them in the following mission and show the selection skull screen at least once for each skull (or both at the same time). First order of business is to determine how much time grabbing each skull adds to the current path.
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9:28 PM April 21, 2012
| Rorcin
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In regards to Date of Completion, I completely agree. I was merely saying that is the latest it should be released.
Skulls:
That was what I meant by similiar to H2DS. Grabbing the cowbell takes less then 20 seconds (especially on a segmented run) but through launches could save minutes.
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Box Launching into Mordor.
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7:08 AM April 25, 2012
| RC Master
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Rorcin said:
In regards to Date of Completion, I completely agree. I was merely saying that is the latest it should be released.
Skulls:
That was what I meant by similiar to H2DS. Grabbing the cowbell takes less then 20 seconds (especially on a segmented run) but through launches could save minutes.
As Nok says, they don't work like the H2 versions, so we'd have to quit out, go to the skull screen, activate them and then restart the next mission. We'd definitely have to ID places in following missions that really would save minutes for it to be worth it. I can't really think of many places were you really need more launching height? You can do some pretty mad jumps with just default physics.
How would we do guest runners? Segment between cutscenes? There are no nice and easy levels like Armoury in Halo 3! If we coached someone through the method, we could do use the bit on Halo where you kill 343 Guilty Spark with the Laser.
I would suggest leaving scoring OFF: it'll instantly give the segmenting away and the post-game carnage reports will report ridiculously long times that won't be of any use. Plus they'll add extra time to the video.
As for timing, are we going with the HSH standard of actual time played? Or will be using from 'start game' to 'end game'? Obviously the former would yield a more impressive time.
For carry over, it would probably be helpful if whoever ran Cortana grabbed the Rocket Launcher next to the Pelican – then anything else should be fine. Hammer or Carbine or something.
Off the top of my head (because I ran this level so damn much) the fight outside the Control Room is hard – hard to do QUICK that is. Mostly because I don't think anyone ever figured out exactly what the spawn influences were so it comes off being kinda random.
Filenaming? 'h3ds #levelname# ?
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8:10 AM April 25, 2012
| Rorcin
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Post edited 8:14 AM – April 25, 2012 by Rorcin
Cowbell doesn't necessarily add height, it adds force. I'm not sure if you were a tricker in Halo 3, but the capabilities in launching without skulls compared to having cowbell and tilt is immense. e.g At the end of the level Halo you could vehicle launch all over the place. (only with cowbell and tilt, otherwise you can't at all)
Scoring on isn't an option, has to be off. The reasons should be obvious.
SDA segmented rules state that the time starts when you have control to the point where you lose it. Nokyard suggested that the overall time will be SDA time, and the level time would be following the Halo 3 timer rules.
I'm not sure but I have been told that the only weapon carry over from Cortana to Halo is if you have the skull, you get the laser on Halo. (Which would be helpful killing johnson fast)
Filenaming could be something like: H3DS 'level' 'segment no.'
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12:45 PM April 25, 2012
| NOKYARD
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Johnson doesn't need to die fast he just needs to die. Grabbing that skull takes a while 9 Rockets can kill way more Flood than 3 laser shots.
We really need to lock down whether or not skulls will provide enough benefit to counter their grab time, but that conversation can take place when this forum opens up.
Actually, only public conversations should take place here, behind the scenes logistics should be held in the mod forum.
One timing subject we have to address is that the game pauses during loading. This timing is different for all players (2 Floodgate runs were within one second on in-game timing, but one film was over 25 seconds longer). Leaving these pauses in will not effect Mission timing but can greatly add to the overall time of the game. We need to investigate our options on how we can legally balance this issue.
I can take care of file naming and i will put the instructions in each Mission topic.
I will be going through the full game taking screen shots for tutorial purposes. I can build the Mission breakdowns and provide pics of important breaks.
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12:17 AM April 26, 2012
| Rorcin
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Loading zones are times where the screen/game is frozen, we could edit these to have the same length.
I have a Covenant segmented path in the working and with the cowbell skull I have a few tricks that save about 30 seconds, that means we end up saving time because the cowbell skull doesn't take 30 seconds to get. Also segmented is about pushing the limits of what we can do, I believe that if we don't utilise the time savings that cowbell and tilt provide then the project will be subpar.
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11:30 PM April 30, 2012
| NOKYARD
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To much to do this weekend. Going to have to push this up to May 10.
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12:55 AM May 1, 2012
| Rorcin
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Oh well, these things happen. Thanks for letting us know Nok.
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9:38 PM May 1, 2012
| Raigns
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Post edited 9:39 PM – May 1, 2012 by Raigns
Should we allow game-save sharing? I think I remember someone trying to do it for Halo 2 to get through a glass wall on a Pal box for one segment. It's possible, but not very user-friendly. Although I've never heard of it happening, it could potentially be ban-able, so are off-line runs fine?
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10:58 PM May 1, 2012
| Rorcin
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SDA prohibit the use of cross-region speedruns. However I have yet to find a trick that is region specific, so we won't have a problem.
Game-save sharing is possible but I don't think we should go down that path. For the majority of the 'swap-over' point you can recreate the same ammo and grenade counts to provide consistency.
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11:01 AM May 2, 2012
| NOKYARD
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Rorcin said:
SDA prohibit the use of cross-region speedruns. However I have yet to find a trick that is region specific, so we won't have a problem.
I have been assured that all Halo games since Halo 3 are identical code for all regions. The mechanics of the game are independent of the display of the game and internal timings are not related to display frequency as they were in Halo CE and Halo 2. If i need to i will find verification of this fact.
Raigns said:
so are off-line runs fine?
I would prefer on-line runs since we can still view game stats.
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12:44 PM May 10, 2012
| Cody Miller
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If I don't run a level (I might, I'm not sure how busy I'll be), I will at least record the whole thing if you guys want. I'll give you HD 5.1 surround sound.
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3:07 PM May 10, 2012
| NOKYARD
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Post edited 4:24 PM – May 10, 2012 by NOKYARD
Cody Miller said:
If I don't run a level (I might, I'm not sure how busy I'll be), I will at least record the whole thing if you guys want. I'll give you HD 5.1 surround sound.
YES PLEASE!!! You've got the best recording setup here!
We need to discuss weapon carry-over. The main problem from a planning standpoint is this issue:
- Runner A completes Tsavo with 12 FRG, 44 BR, 2 Plasma
- Runner B completes The Storm starting with the matching 12 FRG, 44 BR, 2 Plasma
- Runner C comes along a month later and beats Runner A's Tsavo time with 3 FRG, 77 AR, 2 Frags
- Runner B is not interested in re-running The Storm with the new starting weapons
Tsavo Highway ▶ The Storm
The Covenant ▶ Cortana ▶ Halo
How do you guys feel about making Tsavo and The Covenant top priority and locking them in when we are satisfied with the results? We would then have to do the same for Cortana ▶ Halo.
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5:17 PM May 10, 2012
| Raigns
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Is there any way to avoid weapon carryover, or do the weapons help with the time significantly enough?
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6:17 PM May 10, 2012
| NOKYARD
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They can help as they did in H2DS with Swords being carried over in 2 Missions.
The point is that segmented runs should appear to be one complete play through so matching is important in that regard.
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7:05 PM May 10, 2012
| Nak3d Eli
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Hey fellas, it's been a long time :)
I think we should do the run w/o skulls. I believe Nok and RC are correct that skull pickups do not activate the skulls; rather they are activated in menu, and that means we would have to tell the audience which skulls we have activated and all runners would have to use them. This may help some jumps but may also hurt others, like Floodgate box jumping for example. It just seems simpler and cleaner to do a straight H3DS Legendary run.
I agree w/ Nok that date of completion should be 1-2 months before Halo 4 is released so that we have time to put it together, announce, and post in a reasonable fashion.
I like the idea of having our guest do the 343 Laser scene.
HSH standard timing. Scoring off duh :P No game-save sharing.
Edit loading zones out completely to shave off time and make the viewer experience smoother.
I need to know how to start and end Cortana ASAP in regards to weapons.
Cody probably has the best setup but I can also capture super high def w/ my shuttle if need be.
Excited to be a part of this project, thanks Rorcin for kicking this off :)
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3:32 AM May 24, 2012
| NOKYARD
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I made a few small changes to the wording in the "Mission | Chapter | Segment definition:" section of the OP.
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9:00 PM May 24, 2012
| NOKYARD
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Found a slight editing issue. Will detail in the next post.
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