High SpeedHalo
May 232012
 
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Legendary Classic Skulls, or LCS for short, is a new difficulty classification for Halo: Combat Evolved Anniversary. In short, you play on Legendary difficulty, with the 6 returning skulls from previous Halo games. These skulls are: Iron, Mythic, Black Eye, Famine, Fog & Grunt Birthday Party.

Instead of LASO, LCS runs are what we’re interested in posting and keeping records for on Anniversary as a harder-than-Legendary difficulty. It’ll also give the game a new classification of run that is wide open for the taking, where other difficulties already have some very strong runs from the original game to be compared against.

The above video is RC Master’s first successful completion of a level in this mode as an example of the type of gameplay that can come from these settings. He has done the first level – Pillar of Autumn – and presents it as a guide with his commentary giving tips along the way.

Why not LASO?
Since Anniversary is a port of the original game, the developers were restricted a lot in what skulls they could add without having to fundamentally change the game – which would have ruined the point. So they added some entirely new skulls to flesh out the offering. In the process they added some more skulls on the ‘fun’ end of the scale, such as Bandanna and Grunt Funeral.

The problem from a LASO, speed-running perspective, is that infinite ammo makes things significantly easier than they would be otherwise. Apart from infinite pistols, you also get infinite Rockets, Sniper Rifles, and perhaps most importantly, grenades. The optimal strategy in many cases comes down to a heavy application of frags from afar. While it’s still hard, and with no deaths and tough enemies few people could still do it, it isn’t particularly fun to watch and the combat isn’t very complex or interesting.

Grunt Funeral is a pre-order only Skull – not everyone with the game has access to it. So that means not everyone can play LASO, learn from the speed runs, and apply it to their own gameplay – at least not directly.

Why these Skulls?
The question then is, if you take off Bandana and Grunt Funeral from the set you use for a Legendary+ difficulty, what other skulls do you keep? And perhaps more importantly, how do you communicate that rule-set in a concise and memorable way?

We believe Legendary Classic Skulls to be the answer to both those questions.

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May 192012
 
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RC Master originally submitted a speed run on Heroic difficulty PoA that was much slower than this. He soon realised he could to better and cut nearly a minute off that run, to present you with the 12:08 you see today!

In his own words:

Lower difficulty, more Speed.

Also: must… speed run… get. rid…. of… bad runs… that… i. made! ARGH!!

~RC Master

May 182012
 
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RC Master returns again to Sword Base on Legendary, cuts what little fat remains, and brings a new time of 7:41!

In his own words:

The biggest problem with ONI: Sword Base on Legendary compared to Heroic is that you only get 2 Target Locator shots for the entire mission. So even if you were to rush to the gate, you’d have to sacrifice either time or get lucky somewhere else.

That doesn’t mean it can’t be improved however, and I take a few tricks from the Heroic run to make this happen: better fighting in the courtyard, grabbing the Rockets on the way out rather than back in, being more aggressive in the parking lot and finally knowing where the enemies are coming from better in the broken part of Sword at the end.

Luckily on Legendary the Elite in the security hallway carries a Concussion Rifle, so I can use this to scale a pillar next to Jun and don’t have to deal with any enemies in the Atrium.

~ RC Master

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May 162012
 
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RC Master just won’t leave his own runs well enough alone: he’s back on Exodus Legendary, this time coming home with a time of 13:06.

In his own words:

After getting a Heroic run that was so much faster than my previous Legendary run, I didn’t feel happy with leaving the old 13:45 on the table. So, using what I had learned from the Heroic run, and being far more aggressive on the fighting, I managed to cut some 39 seconds off my old time.

~ RC Master

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May 132012
 
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RC Master submitted a Heroic run of The Package to go along with his Legendary run. He takes advantage of the fact that there are only 3 waves in the Glacier to turn out a run that is just 13:13. Posted May 13!

In his own words:

The run starts off with a completely different route at the sunken Farragut Station: instead of gunning for a Ghost, I sprint straight through the area. It partially depends upon luck, but then again, so does getting the Ghost.

Once you get to the tank it’s just shooting stuff. I’d really, really love to do something with the Revenant here since you can get inside the Tyrant guns, blast the core directly, and take them out much quicker. However, I run into issues using the Revenant as soon as I round the next corner because of all the enemies you have to take out. In co-op, especially co-op LASO (Mythic) you could probably do something pretty sweet though.

Crucially, there is no Hunter Wave of Phantoms between the 2nd and Final (General Elite) wave. That accounts for a big chunk of time saved.

~ RC Master

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May 122012
 
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Rather than rushing to nestle in the cozy embrace of the Spirit dropship as soon as possible, RC Master lets it do its own thing before hooking up just outside the barrier to go through together. This is, it’s claimed, a slightly more consistent way to get out of the level. He uses it to cut 11 seconds off the previous time by KroKus, for a new record of 8:29.

In his own words:

I don’t feel like I’m the best on this level: someone that’s better at slide-jumps could still probably improve this. But, I can do the Falcon skip much more consistently now so after landing the Legendary record only 8 seconds slower than the previous Heroic one, I wondered if I could be more aggressive on the fighting, and cut off some time from the Heroic record.

Most of it is as you would expect: run, get PP from first enemy, grab Falcon.

I realised that many of my issues with trying to do the barrier-breaking with the Spirit was that when you got in it, it had a tendancy to sway wildly from side to side unless you were perfectly centred. You can control it to an extent, but I felt it still lost you time if it happened. Instead, I flew ahead of the Spirit and only put my Falcon in between it’s arms after it had cleared all the rocks and trees – this seems to work quite well.

The trigger for getting locked in the Falcon seems to come much more quickly on Heroic, so I ditch it after the first drop.

Once properly inside the comms outpost, after the cutscene, I rush the Grunts, grab a Plasma Pistol and take out the Concussion Zealot Elite ASAP. Then it’s just a matter of cutting through the rest of the enemies as quickly as possible.

~RC Master

May 102012
 


High Speed Halo announces the start of our Community Speed Run Project: Halo 3 Done Segmented.

This is the next instalment in the Done Segmented series which has produced the blistering fast, intense, and highly entertaining speed run videos, H1DS and H2DS.

For those of you not familiar with segmented speed runs let me bring you up to speed. All speed runs are a balance of risk versus reward. Do you attempt a high risk shortcut, charging in head first risking death, or do you add time by playing it safe? Segmenting removes risk from the equation, leaving you with pure, and highly entertaining, reward.

We plan to complete and release Halo 3 Done Segmented well before Halo 4′s launch. If you are interested in running, or helping our stable of runners with helpful suggestions and words of encouragement, please visit the H3DS Forum.

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