This is a rather simple speedrun of the level “Uprising” from Halo 2 on Legendary difficulty. Since the console I was using for this run has the latest patch (1.5) no sword flying glitches were used, but sword canceling was.
The main difference between a standard speedrun of Uprising and a ‘Full Path’ one is that you have to go all the way down the ravine and activate the final cutscene from ground level. Oh, and no weapon swap sword flying! Its a glitch ya know? They’ll be no flying though the Forerunner halls or dropping into load zones from the cliffs above here!
That doesn’t mean however, that you need to do much fighting. As Cheeseliker92 quite impressively demonstrates, The Arbiter’s Active Camo is just as effective inside a vehicle as out. A few quick stops here and there to activate it again is all he needs to slip past The Covenant, dispite the much longer route he has to take. Final time is a little under 2 minutes longer than standard Legendary: 3:59.
Halo 2 Uprising Legendary Pacifist 3:37 by goatrope
Halo 2 Uprising 2 Player Legendary difficulty in 4:08 by themann1086 and IrishMann313
Halo 2 Uprising 2 Player Heroic difficulty in 2:07 by laughing gas and Dark Paladin
Halo 2 Uprising 2 Player Normal difficulty in 2:16 by Oracle and Raigns
Halo 2 Uprising 2 Player Easy difficulty in 2:10 by IrishMann313 and The Friend
Halo 2 Uprising Legendary difficulty in 2:06 by scurty
Halo 2 Uprising Heroic difficulty in 1:56 by scurty