High SpeedHalo

Ensnared Cadaver

Mar 292011
 
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The co-op duo of Ensnared Cadaver and BishopOfAngst are back, this time on Kikowani Station on Normal!

Theres no de-loading of the enemies in the first area in this run. Instead, Ensnared and Bishop absolutely murder the opposition with a pincer from a Banshee and a Beam Rifle.

Being in a pair has the advantage of being able to go for multiple objectives at once. In the second area, this means Bishop blasts the Squid house while Ensnared guns for the door.

I have to say; its pretty cool watching two Banshees duck under the doors in unison!

At the pair of locked doors just before the Scarab, Ensnared waits patiently in his Banshee while Bishop hits the switch. This then allows Ensnared to boost through the hall and past the Scarab towards the final door long before Bishop is able to claim a new Banshee.

With all this put together on top of the usual single player route, together Ensnared Cadaver and BishopOfAngst manage to get their final time to be just 4:13. Thats 13 seconds faster than the equivalent single player run!

Check it out for yourself. – By RC Master

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Mar 292011
 
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BishopOfAngst and EnsnaredCadaver race through Kikowani Stn co-op in an impressive 4:12 using every last trick they could.

They start off with some impressive running and gunning to the Banshees along with some expert killing in them to make the Phantom go faster through that area. They race on through to the second portion killing the “squid house” along the way to prevent the Phantom from stopping unnecesarily to kill it, wasting time.

They then go through to the third area racing through it to the locked door section and using some great teamwork they make short work of this section and go straight on through to the final area, bypassing the Scarab and finishing the level.

~Muzza

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Mar 292011
 
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After submitting excellent runs for Legendary, Easy and Normal difficulties on Kikowani Stn. there was just one wrinkle left on the board: my old Heroic run that had the same time as his new Legendary run. Not content with letting that old run sit there, Ensnared Cadaver has brought us a new run that clocks in eight seconds faster than mine. His new time of 4:28 brings it nicely in between the times of the runs on the adacent difficulties.

All the tricks and maneuovres you’ve come to expect are here: a slide jump and run right underneath the engineer that makes it look easy. A quick destruction of the first ‘Engineer House’ to get the Phantom to move up. Smooth flying between the doors. And of course, skipping the Scarab fight entirely!

He makes the run to the do -or swtich through the group of Covenant look like an absolute breeze!

Written by: RC Master

Note: Once he’s in the Banshee, you can skip ahead to 2:30 to get back into the action.

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Mar 292011
 
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EnsnaredCadaver and his co-op partner BishopOfAngst are back to fill in the last co-op slot on NMPD HQ; Normal difficulty. With this  5 minute, 40 second run, Ensnared Cadaver now has his name on all of the usual record slots for this level! Impressive stuff!

If you’ve seen any other of this pair’s fantastic runs before, this is right along the same lines. Ensared Cadaver up front, BishopOfAngst providing cover fire. Its all smooth running right up to the crashed pelican. At the Pelican, its tag-team killing time! Two ODSTs with Rocket Launchers can sure decimate a group of Brutes quick!

Written by: RC Master

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Mar 292011
 
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You might be forgiven for thinking you’ve already seen this run before here on HSH. It is indeed very similar to this duo’s run of the same level on Easy difficulty. But no, its a different run. This time on Normal difficulty.

The increased increased health means the Covenant aren’t quite as easy to put down as they were, which gives them a little bit of extra trouble in their spawn killing antics in the final area. Nevertheless, their loadzone manipulations have already got them most of the way there, and they end up only 2 seconds off their Easy time and still remain neatly under 4 minutes.

With this 3:59 run by Ensnared Cadaver and BishopOfAngst, there is only one co-op slot remaining for this level: Legendary!

Written by: RC Master

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Mar 042011
 
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In their now classic co-op run style, runners Ensnared Cadaver and BishopOfAngst take on Tayari Plaza in Halo 3: ODST on Heroic difficulty.

Ensnared Cadaver leads the charge in as straight-line a path as he can manage, while BishopOfAngst decks any foes that might interfere with his buddy, from a little further behind.

It seems like Ensnared is taking fire for the entire run, but with careful footwork to put objects between him and the Covenant, he manages to survive. Bishop, unfortunately, suffers a couple of deaths during his admirable efforts as a marksman and as an additional pin-cushion for the Covenant fire. No matter though; since he can Bro-spawn in during the lulls, it doesn’t slow down the run.

Its not the fastest run we’ve seen on this level,  but it is on Heroic, and they still manage to neatly undercut Ensnared’s equivalent Solo run by 1 second. Final time is 2:08.

With this run, there are 2 remaining slots in co-op Tayari Plaza: Easy and Normal. Anyone up the for the challenge of beating the solo times on Co-op?

Written by: RC Master

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Dec 122010
 
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Last time EnsnaredCadaver and BishopOfAngst were here, it was on Legendary in 6:32. Fortunately, this time, their stay is shorter in this comparatively relaxing Heroic difficulty run.

Its safe to say that EnsnaredCadaver knows a thing or two about speedrunning this level; his name lights up the board for all slots except SLASO and High Score. Thats why he (on top screen) takes the lead through this level while BishopOfAngst (bottom screen) provides covering fire from behind. As you’ve come to expect; the first few minutes is a straight-line dash through the first few areas of the level, with thier nice tier-skipping grenade jump thrown in for good measure.

When they regroup at the Pelican’s crash site, its time for co-op missle pod action! Ensnared on the left, and Bishop on the right. Nothing lasts very long – especially when they concentrate two Rocket launchers’ worth of power on a single squad of enemies.

Bip, Bap, BOOM! Level done in 5:47.

Written by: RC Master

Dec 102010
 
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EnsnardedCadaver and BishopOfAngst tag-team their way through Kizingo Blvd. on Easy, with tricks abound!

While EnsnaredCadaver is loading up on high powered weaponry and vehicles, BishopOfAngst books it through the streets on a stolen Ghost; teleporting his partner ahead at precise intervals. When EnsnaredCadaver grabs a Scorpion, they teleport the entire thing a couple of hundred metres up the bulevard; straight through a closed door!

After a breif instance of team killing some Marines (its all in the name of speed), they lure a Banshee down a side-alley and work around Bungie’s anti-hijack restriction to pilot the craft. Stolen vehicle in possession, EnsnaredCadaver squeezes it through the invisible barriers to bypass the Wraith engagement entirely and then triggers the final waves of Phantoms to drop into the courtyard.

With an explosive mix of BishopOfAngst’s Rockets and EnsnaredCadver’s Banshee bomb, nothing lasts more than a couple of seconds after it hits the ground. The level is over in just 3:57.

That is a nice ride Dutch. I especially like the exploding effect….

Written by: RC Master

Dec 052010
 
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Ensnared Cadaver is back on Kikowani Stn. this time on Normal difficulty, and finishes it up in exactly the same time as his Easy difficulty run! The increased difficulty doesn’t affect the route nor dent his health any more than it did, he just strolls right through performing all the tricks with precision. The time is 4:26.

Note: Once he’s in the Banshee, skip ahead to 2:20 to get back to the action and avoid the long wait for the Phantom.

- Written by: RC Master

Nov 302010
 
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Ensnared Cadaver slices 3 seconds off of my Easy record for Kikowani Stn. with this very relaxed run. A lot of staight-line running and flying, a few quick turns to blast some badguys to oblivion, and he’s out of the city in no time.

Now, if we only didn’t have to wait for the ODSTs to get their asses in that Phantom.

Written by: RC Master