May 232012
 

http://www.youtube.com/watch?v=TEYBmsPZvuc

Legendary Classic Skulls, or LCS for short, is a new difficulty classification for Halo: Combat Evolved Anniversary. In short, you play on Legendary difficulty, with the 6 returning skulls from previous Halo games. These skulls are: Iron, Mythic, Black Eye, Famine, Fog & Grunt Birthday Party.

Instead of LASO, LCS runs are what we’re interested in posting and keeping records for on Anniversary as a harder-than-Legendary difficulty. It’ll also give the game a new classification of run that is wide open for the taking, where other difficulties already have some very strong runs from the original game to be compared against.

The above video is RC Master’s first successful completion of a level in this mode as an example of the type of gameplay that can come from these settings. He has done the first level – Pillar of Autumn – and presents it as a guide with his commentary giving tips along the way.

Why not LASO?
Since Anniversary is a port of the original game, the developers were restricted a lot in what skulls they could add without having to fundamentally change the game – which would have ruined the point. So they added some entirely new skulls to flesh out the offering. In the process they added some more skulls on the ‘fun’ end of the scale, such as Bandanna and Grunt Funeral.

The problem from a LASO, speed-running perspective, is that infinite ammo makes things significantly easier than they would be otherwise. Apart from infinite pistols, you also get infinite Rockets, Sniper Rifles, and perhaps most importantly, grenades. The optimal strategy in many cases comes down to a heavy application of frags from afar. While it’s still hard, and with no deaths and tough enemies few people could still do it, it isn’t particularly fun to watch and the combat isn’t very complex or interesting.

Grunt Funeral is a pre-order only Skull – not everyone with the game has access to it. So that means not everyone can play LASO, learn from the speed runs, and apply it to their own gameplay – at least not directly.

Why these Skulls?
The question then is, if you take off Bandana and Grunt Funeral from the set you use for a Legendary+ difficulty, what other skulls do you keep? And perhaps more importantly, how do you communicate that rule-set in a concise and memorable way?

We believe Legendary Classic Skulls to be the answer to both those questions.

Halo Combat Evolved Legendary Classic Skulls Guide by RC Master

May 192012
 

http://www.youtube.com/watch?v=HisRm87AqdQ

RC Master originally submitted a speed run on Heroic difficulty PoA that was much slower than this. He soon realised he could to better and cut nearly a minute off that run, to present you with the 12:08 you see today!

In his own words:

Lower difficulty, more Speed.

Also: must… speed run… get. rid…. of… bad runs… that… i. made! ARGH!!

~RC Master

Halo: Reach The Pillar of Autumn Heroic in 12:08 by RC Master

May 182012
 

http://www.youtube.com/watch?v=xJLmHplahUw

RC Master returns again to Sword Base on Legendary, cuts what little fat remains, and brings a new time of 7:41!

In his own words:

The biggest problem with ONI: Sword Base on Legendary compared to Heroic is that you only get 2 Target Locator shots for the entire mission. So even if you were to rush to the gate, you’d have to sacrifice either time or get lucky somewhere else.

That doesn’t mean it can’t be improved however, and I take a few tricks from the Heroic run to make this happen: better fighting in the courtyard, grabbing the Rockets on the way out rather than back in, being more aggressive in the parking lot and finally knowing where the enemies are coming from better in the broken part of Sword at the end.

Luckily on Legendary the Elite in the security hallway carries a Concussion Rifle, so I can use this to scale a pillar next to Jun and don’t have to deal with any enemies in the Atrium.

~ RC Master

Halo: Reach ONI: Sword Base Legendary in 7:41 by RC Master

May 102012
 

High Speed Halo announces the start of our Community Speed Run Project: Halo 3 Done Segmented. This is the next instalment in the Done Segmented series which has produced the blistering fast, intense, and highly entertaining speed run videos, H1DS and H2DS. For those of you not familiar with segmented speed runs let me bring

High Speed Halo announces the start of our Community Speed Run Project: Halo 3 Done Segmented. This is the next instalment in the Done Segmented series which has produced the blistering fast, intense, and highly entertaining speed run videos, H1DS and H2DS. For those of you not familiar with segmented speed runs let me bring