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RC Master improves the Legendary time for The Package by 1:07 with this run.

The Ghost at Farragut Stn. being in an agreeable place to board and use to speed past the area seems to happen (for me) less than half the time. Like the Heroic run, I opted to sprint through the area which, surprisingly, seemed to work out ok. It is still luck-based though; it’s quite regular on Heroic but you can get cut to shreds very easily on Legendary.

I tried to be as quick and smooth as I could through most of the Scorpion section and Sword Base; the real time-sink is the fight at the Glacier.

Getting through the first wave fast seems to be a combination of killing the enemeis and activating the turrets (for some reason), so I make a point to have all the turrets active by the time I’m done with the enemies. The turrets help kill enemies anyway so it’s worth having them up.

In the middle of the Glacier fight there I attempted to hijack a new Banshee and failed at it miserably. I had to then make up the rest of the fight as I went along! I still had a DMR and PP and I vaguely remembered that a Spartan Laser killed a Hunter in two shots so I picked that up from in front of the doors and made use of it.

I ended up not doing too badly I thought, but you could surely do better if you had an actual pre-determined plan in place.

~ RC Master

New time is 16:37.

1 / 31,536,000

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Here it is folks, the run I have been working on for years.
Originally started this mission back in ’09 with the intention on beating Pahis.
Many controllers later, I’m extremely overjoyed about this, and I hope you enjoy it as much as I do.
I had almost given up with this run, but it wasnt untill I re-watched H1DS w/ Commentary that it had inspired me to give it one more last shot.

The run itself is pretty flawless, however, not completely. It pains me to say this, but it could go faster. The Wraith part in the first lakebed, taking out the Ghosts dragged on far too long. I could’ve saved a good 5-10 seconds there, had I landed the mortar shots quicker. I’m extremely happy with the rest of the mission though, it went exactly how I had planned.

You’ll see my excitement in the run itself, when I clear the final group of enemies and its a clear run to the finish line.

(in case you were wondering 1 over 31,536,000 is 2 seconds over 2 years – nok)

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Cody Miller stopped by to remind us that this Friday (6th Jan) he will be speed running Halo: Reach in Speed Demos Archive’s (SDA) Awesome Games Done Quick 2012.

SDA are doing this for two reasons: Cool speed runs, and to raise money for the Prevent Cancer Foundation.

As expected, Cody Miller will be playing Reach on Legendary – so the run will share a lot with RC Master’s Legendary No-Deaths speed run from a couple of months ago. Whether or not Cody can manage to do the same with the pressure of a live-streamed run, and how his route differs from RC Master’s, we’ll have to wait until Friday to find out!

The Halo: Reach segment is scheduled to start at 5:10pm EST (22:10 UTC) and will be viewable from the SDA homepage.

We’ll remind you again closer to the time!

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Blaze through the ONI: Sword Base LASO Weekly Challenge in just 10 minutes with this tutorial. Strategies also apply to the L.D. ONI Daily Challenge as well as speedrunning on Legendary.

To clarify, Blind skull is disabled per challenge rules so this is “LASO Challenge” difficulty with HUD. It’s the fastest run of its kind, and I compare it to RC Master’s 12:48 Blinded LASO run for fun since the difficulties are essentially the same.

Nak3d Eli

As Eli says, here on HSH, LASO is literal: ALL Skulls on or bust. But we’ll still post fast LASO Challenge runs as they can pave the way for improvements to the LASO run itself by demonstrating that the enemies can be overcome faster – even if Blind puts a dampener on the efforts.

Statslink

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Fighting Hunters on LASO getting you down? RC Master shows how all you need is a shotgun, your fist and some dancing skills.

In his own words:

My last run of ONI Sword Base ended up around 18 minutes long – which at the time was still significantly faster than anything else out there. Naked Eli smashed that with a very nice 14 minute run which was more aggressive in several places. Well, I’m taking it back with this 12:48 run!

There were several changes to the route with this run. Right at the start I save some time by being incredibly aggressive and rushing for the Target Locator as soon as the Jackals stop messing me about…

Outside, with only one additional target locator shot, the hard part was in trying it figure out what to do and still doing it fast enough to make the target locator shot inside the courtyard worth it. I opted to DMR my way through Airview base and splatter the Elites: something that often ends up more dangerous than it seems with dodgy Ultras and unpredictable Generals throwing stickies your way.

I came incredibly close to dying at Farragut as two Ultra Elites rounded the corner as I was hitting the first button: fortunately they were so impressed by my speed that they decided to just take off my shields and let me leave.

One of the easier ways to both deal with the Courtyard 2 and the Hunters in the garage is to bring a Guass Warthog. However this requires some significant time waiting around, and once you have it in position it takes some time getting the job done. Instead I use my second target locator shot in the courtyard. Elites being Elites, they refuse to all die nicely and I still have to play a bit of clean up. You’d probably still be driving to the base if you went to get the Guass however…

In the garage, clearing out the enemies other than the Hunters are the top priority: you don’t want anything else hitting you when you’re dealing with two Reach Hunters in close quarters. Grunts delt with from afar with the DMR but, the Elite requires something a little more creative… Turns out that if you enter the little glassed area outside the elevator from the far door while the Hunters are still alive, the Needler Ultra Elite inside will always come to greet you head-on. If you still have shields you can survive the initital assault quite easily and circle around for the assassination.

Hunters are… hard. Essentially you need to draw one away from the other so you can dance with it in piece. I find it best to stay as close as possible and keep landing melees and shotgun blasts when possible. You get a very small window of opportunity to react to its overhead swipes so you really have to be paying attention otherwise you’ll just die over and over.

Up the Elevator, I take a much more aggressive route running straight at the Concussion Rifle Elite – just like Eli did in his run. You have to hope that he’s throwing a grenade or waving his arms about as you approach: if he starts hitting you with that CR, you’re dead.

The Banshees outside the broken portion of Sword Base, as well as the two Spec Ops Elites there, slowed this run down a lot. Sometimes Emile is very good here, other times he’s mostly useless – I got him on a useless time and had to do most of the work myself.

Nevertheless, with all the other time savings, this run still ends up over a minute faster than the previous best!

~ RC Master

ONI: Sword Base cleared on Legendary, All Skulls On in 12:48! That leaves just Long Night of Solace without a run on this difficulty! Anyone got a sub 30? ;)

You can also find this run on RC Master’s own YouTube channel.

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My first run clocked in at well over 13 minutes, so I decided to redo it. Managed to work the time down to under my initial target of 12:45.

Just a Legendary run left now, and Data Hive will have a solo run in every slot. Any takers?

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Wasn’t happy with my old Normal run of Data Hive. Decided to revisit the Mission and improve it.

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Halo 3: ODST Tayari Plaza 2P Legendary in 2:12 by zusaij and MunKK1

Saved film.

Tayari Plaza 2 Player Sweep by zusaij & MunKK1:
Legendary in 2:12
Heroic in 2:03
Normal in 2:00
Easy in 1:59

Uplift Reserve Millionare

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Finally got million+ score again. I was so lucky, i can so close to dieing so many times.

I could have squeezed maybe 25-30k more out of the level. I missed a few ghosts and turrets along the way.

I’m happy with that run, 8 hours is more then enough for me.

Carnage Report

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Halo 3: ODST Uplift Reserve Legendary in 2.24 by zusaij

The full Halo 3: ODST Uplift Reserve Sweep by Zusaij may be viewed here:
Easy in 2:24
Normal in 2:26
Heroic in 2:26
Legendary in 2:24

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